float
Determines how much of the damage (0-1) should be blocked when blocking attacks with this item
short
Damage inflicted to glass
short
Damage inflicted to metal
short
short
Damage inflicted to objects
short
Damage inflicted to plants (scrubs, flowers etc)
short
Damage inflicted to other players
short
Damage inflicted to soil (dirt, sand, snow etc)
short
Damage inflicted to stones
short
Damage inflicted to trees
short
Damage inflicted to wood (including trees)
boolean
Determines whether or not the hit_air sound should be played when hitting with this item
float
When hitting an npc with this item, this is the cooldown factor before the next npc hit animation is played.
short
Internal ID of this picking info
float
Length of a primary hit animation cycle
float
float
Length of a secondary hit animation cycle
short
Stamina consumption per use (primary action)
short
Stamina consumption per use (secondary action)
int
Tool sound hit id (hit sound parameter)