Klasse ChromaticAberration

java.lang.Object
net.risingworld.api.objects.visuals.ChromaticAberration

public final class ChromaticAberration extends Object
Post-processing effect: Chromatic abberation effect (sometimes also called color/scene fringing). Used in conjunction with a PostProcessing object.

Image
  • Konstruktorübersicht

    Konstruktoren
    Konstruktor
    Beschreibung
     
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    boolean
    Determines if the effect is set.
    void
    Resets the effect, so it is no longer active (and no longer overrides any game effects).
    void
    set(float intensity)
    Sets the chromatic distortion/aberration effect (sometimes also called color/scene fringing).

    Von Klasse geerbte Methoden java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Konstruktordetails

    • ChromaticAberration

      public ChromaticAberration()
  • Methodendetails

    • set

      public void set(float intensity)
      Sets the chromatic distortion/aberration effect (sometimes also called color/scene fringing). To reset the value to the game default value, call reset()
      Parameter:
      intensity - intensity of the color shifting, between 0 and 1
    • reset

      public void reset()
      Resets the effect, so it is no longer active (and no longer overrides any game effects).
    • isOverridden

      public boolean isOverridden()
      Determines if the effect is set.
      Gibt zurück:
      true if this effect was set, false if not (or if it was reset).