Class ChromaticAberration

java.lang.Object
net.risingworld.api.objects.visuals.ChromaticAberration

public final class ChromaticAberration extends Object
Post-processing effect: Chromatic abberation effect (sometimes also called color/scene fringing). Used in conjunction with a PostProcessing object.

Image
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Determines if the effect is set.
    void
    Resets the effect, so it is no longer active (and no longer overrides any game effects).
    void
    set(float intensity)
    Sets the chromatic distortion/aberration effect (sometimes also called color/scene fringing).

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • ChromaticAberration

      public ChromaticAberration()
  • Method Details

    • set

      public void set(float intensity)
      Sets the chromatic distortion/aberration effect (sometimes also called color/scene fringing). To reset the value to the game default value, call reset()
      Parameters:
      intensity - intensity of the color shifting, between 0 and 1
    • reset

      public void reset()
      Resets the effect, so it is no longer active (and no longer overrides any game effects).
    • isOverridden

      public boolean isOverridden()
      Determines if the effect is set.
      Returns:
      true if this effect was set, false if not (or if it was reset).