Class ChromaticAberration
java.lang.Object
net.risingworld.api.objects.visuals.ChromaticAberration
Post-processing effect: Chromatic abberation effect (sometimes also called color/scene fringing).
Used in conjunction with a
PostProcessing
object.
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Constructor Summary
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Method Summary
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Constructor Details
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ChromaticAberration
public ChromaticAberration()
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Method Details
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set
public void set(float intensity) Sets the chromatic distortion/aberration effect (sometimes also called color/scene fringing). To reset the value to the game default value, callreset()
- Parameters:
intensity
- intensity of the color shifting, between 0 and 1
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reset
public void reset()Resets the effect, so it is no longer active (and no longer overrides any game effects). -
isOverridden
public boolean isOverridden()Determines if the effect is set.- Returns:
- true if this effect was set, false if not (or if it was reset).
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