Class Fog
java.lang.Object
net.risingworld.api.objects.visuals.Fog
Post-processing effect: Global fog. Used in conjunction with a

Dense green fog
PostProcessing object.

Dense green fog
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanDetermines if the effect is set.voidreset()Resets the effect, so it is no longer active (and no longer overrides any game effects).voidset(float attenuation, float r, float g, float b) Sets the global fog.voidset(float attenuation, float r, float g, float b, float maximumHeight, float baseHeight) Sets the global fog.
-
Constructor Details
-
Fog
public Fog()
-
-
Method Details
-
set
public void set(float attenuation, float r, float g, float b) Sets the global fog.- Parameters:
attenuation- fog attenuation (mean free path).r- fog red color component (0-1, but HDR colors are also supported).g- fog green color component (0-1, but HDR colors are also supported).b- fog blue color component (0-1, but HDR colors are also supported).
-
set
public void set(float attenuation, float r, float g, float b, float maximumHeight, float baseHeight) Sets the global fog.- Parameters:
attenuation- fog attenuation (mean free path).r- fog red color component (0-1, but HDR colors are also supported).g- fog green color component (0-1, but HDR colors are also supported).b- fog blue color component (0-1, but HDR colors are also supported).maximumHeight- max height for the fog (upper limit). Default value is 1000.baseHeight- base height for the fog (lower limit). Default value is 0.
-
reset
public void reset()Resets the effect, so it is no longer active (and no longer overrides any game effects). -
isOverridden
public boolean isOverridden()Determines if the effect is set.- Returns:
- true if this effect was set, false if not (or if it was reset).
-