java.lang.Object
net.risingworld.api.objects.visuals.Fog

public final class Fog extends Object
Post-processing effect: Global fog. Used in conjunction with a PostProcessing object.

Image
Dense green fog
  • Constructor Summary

    Constructors
    Constructor
    Description
    Fog()
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Determines if the effect is set.
    void
    Resets the effect, so it is no longer active (and no longer overrides any game effects).
    void
    set(float attenuation, float r, float g, float b)
    Sets the global fog.
    void
    set(float attenuation, float r, float g, float b, float maximumHeight, float baseHeight)
    Sets the global fog.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Fog

      public Fog()
  • Method Details

    • set

      public void set(float attenuation, float r, float g, float b)
      Sets the global fog.
      Parameters:
      attenuation - fog attenuation (mean free path).
      r - fog red color component (0-1, but HDR colors are also supported).
      g - fog green color component (0-1, but HDR colors are also supported).
      b - fog blue color component (0-1, but HDR colors are also supported).
    • set

      public void set(float attenuation, float r, float g, float b, float maximumHeight, float baseHeight)
      Sets the global fog.
      Parameters:
      attenuation - fog attenuation (mean free path).
      r - fog red color component (0-1, but HDR colors are also supported).
      g - fog green color component (0-1, but HDR colors are also supported).
      b - fog blue color component (0-1, but HDR colors are also supported).
      maximumHeight - max height for the fog (upper limit). Default value is 1000.
      baseHeight - base height for the fog (lower limit). Default value is 0.
    • reset

      public void reset()
      Resets the effect, so it is no longer active (and no longer overrides any game effects).
    • isOverridden

      public boolean isOverridden()
      Determines if the effect is set.
      Returns:
      true if this effect was set, false if not (or if it was reset).