Klasse Fog
java.lang.Object
net.risingworld.api.objects.visuals.Fog
Post-processing effect: Global fog. Used in conjunction with a
Dense green fog
PostProcessing
object.
Dense green fog
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Konstruktorübersicht
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Methodenübersicht
Modifizierer und TypMethodeBeschreibungboolean
Determines if the effect is set.void
reset()
Resets the effect, so it is no longer active (and no longer overrides any game effects).void
set
(float attenuation, float r, float g, float b) Sets the global fog.void
set
(float attenuation, float r, float g, float b, float maximumHeight, float baseHeight) Sets the global fog.
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Konstruktordetails
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Fog
public Fog()
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Methodendetails
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set
public void set(float attenuation, float r, float g, float b) Sets the global fog.- Parameter:
attenuation
- fog attenuation (mean free path).r
- fog red color component (0-1, but HDR colors are also supported).g
- fog green color component (0-1, but HDR colors are also supported).b
- fog blue color component (0-1, but HDR colors are also supported).
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set
public void set(float attenuation, float r, float g, float b, float maximumHeight, float baseHeight) Sets the global fog.- Parameter:
attenuation
- fog attenuation (mean free path).r
- fog red color component (0-1, but HDR colors are also supported).g
- fog green color component (0-1, but HDR colors are also supported).b
- fog blue color component (0-1, but HDR colors are also supported).maximumHeight
- max height for the fog (upper limit). Default value is 1000.baseHeight
- base height for the fog (lower limit). Default value is 0.
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reset
public void reset()Resets the effect, so it is no longer active (and no longer overrides any game effects). -
isOverridden
public boolean isOverridden()Determines if the effect is set.- Gibt zurück:
- true if this effect was set, false if not (or if it was reset).
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