Klasse LensDistortion

java.lang.Object
net.risingworld.api.objects.visuals.LensDistortion

public final class LensDistortion extends Object
Post-processing effect: Screen distortion effect. Used in conjunction with a PostProcessing object.

Image
  • Konstruktorübersicht

    Konstruktoren
    Konstruktor
    Beschreibung
     
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    boolean
    Determines if the effect is set.
    void
    Resets the effect, so it is no longer active (and no longer overrides any game effects).
    void
    set(float intensity, float scale)
    Sets the lens distortion effect.
    void
    set(float intensity, float scale, float xMultiplier, float yMultiplier)
    Sets the lens distortion effect.

    Von Klasse geerbte Methoden java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Konstruktordetails

    • LensDistortion

      public LensDistortion()
  • Methodendetails

    • set

      public void set(float intensity, float scale)
      Sets the lens distortion effect. To reset the values to the game default values, call reset()
      Parameter:
      intensity - distortion intensity, between -1 and +1.
      scale - scale factor for the distortion (betwene 0 and 5).
    • set

      public void set(float intensity, float scale, float xMultiplier, float yMultiplier)
      Sets the lens distortion effect. To reset the values to the game default values, call reset()
      Parameter:
      intensity - distortion intensity, between -1 and +1.
      scale - scale factor for the distortion (betwene 0 and 5).
      xMultiplier - optional multiplier along the screen width (0-1). Default value is 1.
      yMultiplier - optional multiplier along the screen height (0-1). Default value is 1.
    • reset

      public void reset()
      Resets the effect, so it is no longer active (and no longer overrides any game effects).
    • isOverridden

      public boolean isOverridden()
      Determines if the effect is set.
      Gibt zurück:
      true if this effect was set, false if not (or if it was reset).