Class Vignette

java.lang.Object
net.risingworld.api.objects.visuals.Vignette

public final class Vignette extends Object
Post-processing effect: Vignette effect (color applied to the corners of the screen). Used in conjunction with a PostProcessing object.

Image
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    float
     
    float
     
    float
     
    boolean
    Determines if the effect is set.
    void
    Resets the effect, so it is no longer active (and no longer overrides any game effects).
    void
    set(float intensity, float r, float g, float b, float smoothness, float roundness)
    Sets the vignette effect.
    void
    set(float intensity, int color, float smoothness, float roundness)
    Sets the vignette effect.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Vignette

      public Vignette()
  • Method Details

    • set

      public void set(float intensity, float r, float g, float b, float smoothness, float roundness)
      Sets the vignette effect.
      Parameters:
      intensity - the intensity of the vignette effect, between 0 and 1.
      r - the red color component of the vignette effect (0-1).
      g - the green color component of the vignette effect (0-1).
      b - the blue color component of the vignette effect (0-1).
      smoothness - the smoothness of the vignette effect, between 0 and 1. Default value is 1.
      roundness - the roundness of the vignette effect, between 0 and 1. Default value is 1.
    • set

      public void set(float intensity, int color, float smoothness, float roundness)
      Sets the vignette effect.
      Parameters:
      intensity - the intensity of the vignette effect, between 0 and 1.
      color - the RGB color of the vignette effect.
      smoothness - the smoothness of the vignette effect, between 0 and 1. Default value is 1.
      roundness - the roundness of the vignette effect, between 0 and 1. Default value is 1.
    • getIntensity

      public float getIntensity()
    • getSmoothness

      public float getSmoothness()
    • getRoundness

      public float getRoundness()
    • reset

      public void reset()
      Resets the effect, so it is no longer active (and no longer overrides any game effects).
    • isOverridden

      public boolean isOverridden()
      Determines if the effect is set.
      Returns:
      true if this effect was set, false if not (or if it was reset).