An object representing the current clothes of players and certain npcs.
A aingle piece of clothes the player/npc is wearing, e.g. pants, shoes, headgear etc.
Represents the inventory of a player or npc.
Represents an item that exists in the inventory of a player or in a chest.
Attributes are used for all items which require additional information.
This attribute is used for all clothing items.
This attribute is used for all items which represent an object (e.g. furniture).
Represents an npc, i.e. animals, humans, monsters etc.
Represents a player.
Represents a sign.
An object representing the current visual appearance of players and human npc.
Represents a storage.
Represents the ingame time and date.
Represents an item that exists in the game world, for example an item that has been dropped by a player.
Determines the "inventory type" or "slot type", i.e. the category in the inventory (regular inventory items, hotbar, equipment etc.)
AS OF VERSION 0.8.2.2, MAP MARKERS DO NOT WORK YET An enum representing various map marker types.
Determines the npc type, i.e. if it's an animal, human etc.
An enum representing various weather states.