Uses of Class
net.risingworld.api.assets.Asset
Packages that use Asset
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Uses of Asset in net.risingworld.api
Methods in net.risingworld.api with parameters of type AssetModifier and TypeMethodDescriptionstatic void
Internals.forceSyncAsset
(Player player, Asset asset) Forces the game to sync a particular asset with a player. -
Uses of Asset in net.risingworld.api.assets
Subclasses of Asset in net.risingworld.api.assetsModifier and TypeClassDescriptionclass
An AssetBundle which was created in Unity.class
Represents a material, which descibes the visual appearance of a game object.class
Represents a Mesh which can be populated programmatically.final class
Represents a 3D model file.class
You can use this object to get more control over the import settings for models.final class
Represents a prefab.final class
Represents a custom audio file (this could either be a sound effect or a music track).final class
Represents a UI Style Sheet (USS).class
Represents a texture / image asset.