Packages, die Asset verwenden
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static void
Forces the game to sync a particular asset with a player.
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class
An AssetBundle which was created in Unity.
class
Represents a material, which descibes the visual appearance of a game object.
class
Represents a Mesh which can be populated programmatically.
final class
Represents a 3D model file.
class
You can use this object to get more control over the import settings for models.
final class
final class
Represents a custom audio file (this could either be a sound effect or a music track).
final class
Represents a UI Style Sheet (USS).
class
Represents a texture / image asset.