Package net.risingworld.api.collider
Class BoxCollider
java.lang.Object
net.risingworld.api.collider.Collider
net.risingworld.api.collider.BoxCollider
Represents a box collider, which has an (optional) offset and a size
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Nested Class Summary
Nested classes/interfaces inherited from class net.risingworld.api.collider.Collider
Collider.Type -
Constructor Summary
ConstructorsConstructorDescriptionBoxCollider(float sizeX, float sizeY, float sizeZ) Creates a new box collider which is centered to the object.BoxCollider(float sizeX, float sizeY, float sizeZ, boolean isTrigger) Creates a new box collider which is centered to the object.BoxCollider(float x, float y, float z, float sizeX, float sizeY, float sizeZ) Creates a new box collider.BoxCollider(float x, float y, float z, float sizeX, float sizeY, float sizeZ, boolean isTrigger) Creates a new box collider. -
Method Summary
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Constructor Details
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BoxCollider
public BoxCollider(float sizeX, float sizeY, float sizeZ) Creates a new box collider which is centered to the object.- Parameters:
sizeX- the width (size along x axis) of the box.sizeY- the height (size along y axis) of the box.sizeZ- the length/depth (size along z axis) of the box.
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BoxCollider
public BoxCollider(float sizeX, float sizeY, float sizeZ, boolean isTrigger) Creates a new box collider which is centered to the object.- Parameters:
sizeX- the width (size along x axis) of the box.sizeY- the height (size along y axis) of the box.sizeZ- the length/depth (size along z axis) of the box.isTrigger- if true, this becomes a ghost collider (i.e the player doesn't collide with it, but you can still use it for raycasts).
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BoxCollider
public BoxCollider(float x, float y, float z, float sizeX, float sizeY, float sizeZ) Creates a new box collider.- Parameters:
x- optional local x offset.y- optional local y offset.z- optional local z offset.sizeX- the width (size along x axis) of the box.sizeY- the height (size along y axis) of the box.sizeZ- the length/depth (size along z axis) of the box.
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BoxCollider
public BoxCollider(float x, float y, float z, float sizeX, float sizeY, float sizeZ, boolean isTrigger) Creates a new box collider.- Parameters:
x- optional local x offset.y- optional local y offset.z- optional local z offset.sizeX- the width (size along x axis) of the box.sizeY- the height (size along y axis) of the box.sizeZ- the length/depth (size along z axis) of the box.isTrigger- if true, this becomes a ghost collider (i.e the player doesn't collide with it, but you can still use it for raycasts).
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Method Details
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getCenter
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getSize
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isTrigger
public boolean isTrigger()Gets whether or not this is a "ghost collider". This means the player won't collide with it (i.e he can simply walk through this collider), but it can still be used for raycasts etc.- Returns:
- true if this is a ghost collider / trigger collider, false if not.
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