Class HullCollider

java.lang.Object
net.risingworld.api.collider.Collider
net.risingworld.api.collider.HullCollider

public class HullCollider extends Collider
Represents a hull collider, i.e a rough representation of a mesh collider
  • Constructor Details

    • HullCollider

      public HullCollider()
      Creates a new hull collider which uses the default mesh of the object for the hull representation.
    • HullCollider

      public HullCollider(boolean isTrigger)
      Creates a new hull collider which uses the default mesh of the object for the hull representation.
      Parameters:
      isTrigger - if true, this becomes a ghost collider (i.e the player doesn't collide with it, but you can still use it for raycasts).
    • HullCollider

      public HullCollider(MeshAsset mesh)
      Creates a new hull collider using the provided mesh.
      Parameters:
      mesh - the mesh you want to generate the hull from.
    • HullCollider

      public HullCollider(MeshAsset mesh, boolean isTrigger)
      Creates a new hull collider using the provided mesh.
      Parameters:
      mesh - the mesh you want to generate the hull from.
      isTrigger - if true, this becomes a ghost collider (i.e the player doesn't collide with it, but you can still use it for raycasts).
    • HullCollider

      public HullCollider(ModelAsset mesh)
      Creates a new hull collider using the provided mesh.
      Parameters:
      mesh - the mesh you want to generate the hull from.
    • HullCollider

      public HullCollider(ModelAsset mesh, boolean isTrigger)
      Creates a new hull collider using the provided mesh.
      Parameters:
      mesh - the mesh you want to generate the hull from.
      isTrigger - if true, this becomes a ghost collider (i.e the player doesn't collide with it, but you can still use it for raycasts).
  • Method Details

    • isTrigger

      public boolean isTrigger()
      Gets whether or not this is a "ghost collider". This means the player won't collide with it (i.e he can simply walk through this collider), but it can still be used for raycasts etc.
      Returns:
      true if this is a ghost collider / trigger collider, false if not.