Class Biomes.Region
java.lang.Object
net.risingworld.api.definitions.Biomes.Region
- Enclosing class:
Biomes
Climate region (per sector). Each sector has 1 region, which contains an arbitrary amount of biomes
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Field Summary
FieldsModifier and TypeFieldDescriptionbooleanDetermines if the northern lights (aurora borealis) should be visible in this regionClimate regionfloatBrightness factor applied to sun while player is in this region (default: 1)The default biome that is used in this regionbooleanDetermines if this region contains extreme mountainsbooleanDetermines if this region contains flat terrainbooleanDetermines if caves can spawn in this regionbytefloatAmbient light (indirect light) intensity factor.intMaximum number of biomes that are generated in this region (random)intintMaximum number of islands (or island segments) that are generated in this region (random)booleanDetermines if this region contains default/medium steep terrainintMinimum number of biomes that are generated in this region (random)intintMinimum number of islands (or island segments) that are generated in this region (random)Name of the regionfloatBrightness factor applied to moon while player is in this region (default: 1)floatDistance factor between points-of-interest (POIs)floatSpawn rate for points-of-interest (POIs)floatfloatfloatfloat[]booleanDetermines if this region contains steep terrain (small mountains)All additional subbiomes that may spawn in this regionintSun color temperature (kelvin) during sunrise.intSun color temperature (kelvin).intSun color temperature (kelvin) during sunset.Supported terrain types in this regionintUnderwater (ocean) far color .floatVolumetric (sun-) light intensity factor.intWater (ocean) deep color 1).intWater (ocean) deep color 2.Replacement weather for this region.float -
Method Summary
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Field Details
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id
public byte id -
name
Name of the region -
climate
Climate region -
hascaves
public boolean hascavesDetermines if caves can spawn in this region -
minislands
public int minislandsMinimum number of islands (or island segments) that are generated in this region (random) -
maxislands
public int maxislandsMaximum number of islands (or island segments) that are generated in this region (random) -
islandsizes
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steepnesses
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steepnesspercent
public float[] steepnesspercent -
steepnessfactor
public float steepnessfactor -
minextrememountains
public int minextrememountains -
maxextrememountains
public int maxextrememountains -
minbiomes
public int minbiomesMinimum number of biomes that are generated in this region (random) -
maxbiomes
public int maxbiomesMaximum number of biomes that are generated in this region (random) -
defaultbiome
The default biome that is used in this region -
subbiomes
All additional subbiomes that may spawn in this region -
terrain
Supported terrain types in this region -
pois
public float poisSpawn rate for points-of-interest (POIs) -
poidistance
public float poidistanceDistance factor between points-of-interest (POIs) -
flatterrain
public boolean flatterrainDetermines if this region contains flat terrain -
mediumterrain
public boolean mediumterrainDetermines if this region contains default/medium steep terrain -
steepterrain
public boolean steepterrainDetermines if this region contains steep terrain (small mountains) -
extremeterrain
public boolean extremeterrainDetermines if this region contains extreme mountains -
daybrightness
public float daybrightnessBrightness factor applied to sun while player is in this region (default: 1) -
nightbrightness
public float nightbrightnessBrightness factor applied to moon while player is in this region (default: 1) -
suncolorday
public int suncolordaySun color temperature (kelvin). Default: 5500 -
suncolordusk
public int suncolorduskSun color temperature (kelvin) during sunset. Default: 3000 -
suncolordawn
public int suncolordawnSun color temperature (kelvin) during sunrise. Default: 3300 -
indirectlight
public float indirectlightAmbient light (indirect light) intensity factor. Default: 1.0 -
volumetrics
public float volumetricsVolumetric (sun-) light intensity factor. Default: 1.0 -
watercolor1
public int watercolor1Water (ocean) deep color 1). If 0 (clear), it's ignored -
watercolor2
public int watercolor2Water (ocean) deep color 2. If 0 (clear), it's ignored -
underwatercolor
public int underwatercolorUnderwater (ocean) far color . If 0 (clear), it's ignored -
aurora
public boolean auroraDetermines if the northern lights (aurora borealis) should be visible in this region -
wetnessfactor
public float wetnessfactor -
snowinessfactor
public float snowinessfactor -
pollenfactor
public float pollenfactor -
weather
Replacement weather for this region. Replaces all weather effects which are not defined in the 'regions_weather' table. If null, weather is not overridden (unless defined in the replacement table)
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Method Details
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synchronize
public void synchronize()
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