Class AddAdminEvent

java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.general.AddAdminEvent
All Implemented Interfaces:
Cancellable

public final class AddAdminEvent extends Event implements Cancellable
Called when a player is added to the admin list.
  • Method Details

    • getPlayerUID

      public long getPlayerUID()
      Get the unique ID of the player who was added to the admin list. This player isn't necessarily connected to the server.
      Returns:
      the global unique ID of the player who was added to the admin list.
    • getPlayerName

      public String getPlayerName()
      Gets the name of the player who was added to the admin list. If the player is currently not connected to the server, this returns null (in this case, you can only rely on the playerUID).
      Returns:
      the name of the player who was added to the admin list, or null if this player isn't online at the moment.
    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.

      Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if the event is cancelled, or false if not.
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.

      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - set to true if you want to cancel this event.
      Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
      1//Listener class
      2public class PlayerListener implements Listener{
      3 @EventMethod
      4 public void onEnterArea(PlayerEnterAreaEvent evt){
      5 //Now the player will not be able to enter the area, i.e.
      6 //he will be teleported back to his old position (outside the area)
      7 evt.setCancelled(true);
      8 }
      9}