Class ReadyEvent

java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.general.ReadyEvent

public final class ReadyEvent extends Event
Triggered when the game or server is fully initialized. In singleplayer, this happens once the game starts loading the world (usually at 10 percent). For dedicated servers, this is the moment when you see a "[Ready]" output in console.