Class ReadyEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.general.ReadyEvent
Triggered when the game or server is fully initialized. In singleplayer, this happens once the game starts loading the
world (usually at 10 percent). For dedicated servers, this is the moment when you see a "[Ready]" output in console.
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Field Summary
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Method Summary