Package net.risingworld.api.events.npc
Class NpcAddSaddleEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.npc.NpcAddSaddleEvent
- All Implemented Interfaces:
Cancellable
Called when a saddle is added to an npc/mount.
Please note: The
Please note: The
NpcAddClothesEvent
is also called when a saddle is added-
Field Summary
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Method Summary
Modifier and TypeMethodDescriptionGets the definition of the saddle that's about to be added to the npc.getNpc()
Gets the npc/mount a saddle will be added to.Gets the player who wants to put the saddle on the mount.short
Gets the clothing ID of the saddle.boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.
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Method Details
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getNpc
Gets the npc/mount a saddle will be added to.- Returns:
- the mount.
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getRelatedPlayer
Gets the player who wants to put the saddle on the mount. May be null (if no player was involved in this action).- Returns:
- the related player (or null if no player was involved).
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getSaddleID
public short getSaddleID()Gets the clothing ID of the saddle.- Returns:
- the saddle type ID.
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getClothingDefinition
Gets the definition of the saddle that's about to be added to the npc.- Returns:
- the clothing definition.
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Description copied from interface:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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