Klasse NpcDamageEvent

java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.npc.NpcDamageEvent
Alle implementierten Schnittstellen:
Cancellable

public final class NpcDamageEvent extends Event implements Cancellable
Called when an npc takes any kind of damage (e.g fall damage).
  • Verschachtelte Klassen - Übersicht

    Verschachtelte Klassen
    Modifizierer und Typ
    Klasse
    Beschreibung
    static enum 
    Determines why the NpcDamageEvent was triggered exactly (i.e what's causing the damage).
  • Feldübersicht

    Von Klasse geerbte Felder net.risingworld.api.events.Event

    cancelled, pointer
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    Gets the "cause" of this damage, i.e the reason why the npc takes damage (or in other words, what's causing the damage)
    short
    Gets the amount of damage the npc will receive.
    Gets the npc which died.
    int
    Gets the previous amount of health.
    boolean
    Determines if the event is cancelled.
    void
    setCancelled(boolean cancel)
    Cancels this event.
    void
    setDamage(short damage)
    Sets the amount of damage the npc will receive.

    Von Klasse geerbte Methoden net.risingworld.api.events.Event

    equals, hashCode, isValid

    Von Klasse geerbte Methoden java.lang.Object

    clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
  • Methodendetails

    • getNpc

      public Npc getNpc()
      Gets the npc which died.
      Gibt zurück:
      the npc which died.
    • setDamage

      public void setDamage(short damage)
      Sets the amount of damage the npc will receive.
      Parameter:
      damage - the new damage amount.
    • getDamage

      public short getDamage()
      Gets the amount of damage the npc will receive.
      Gibt zurück:
      the amount of damage.
    • getPreviousHealth

      public int getPreviousHealth()
      Gets the previous amount of health.
      Gibt zurück:
      the old health of the npc.
    • getCause

      public NpcDamageEvent.Cause getCause()
      Gets the "cause" of this damage, i.e the reason why the npc takes damage (or in other words, what's causing the damage)
      Gibt zurück:
      the reason why the npc took damage.
    • isCancelled

      public boolean isCancelled()
      Beschreibung aus Schnittstelle kopiert: Cancellable
      Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.

      Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.
      Angegeben von:
      isCancelled in Schnittstelle Cancellable
      Gibt zurück:
      true if the event is cancelled, or false if not.
    • setCancelled

      public void setCancelled(boolean cancel)
      Beschreibung aus Schnittstelle kopiert: Cancellable
      Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.

      Angegeben von:
      setCancelled in Schnittstelle Cancellable
      Parameter:
      cancel - set to true if you want to cancel this event.
      Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
      1//Listener class
      2public class PlayerListener implements Listener{
      3 @EventMethod
      4 public void onEnterArea(PlayerEnterAreaEvent evt){
      5 //Now the player will not be able to enter the area, i.e.
      6 //he will be teleported back to his old position (outside the area)
      7 evt.setCancelled(true);
      8 }
      9}