Package net.risingworld.api.events.npc
Klasse NpcHitNpcEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.npc.NpcHitNpcEvent
- Alle implementierten Schnittstellen:
Cancellable
Called when an npc attacks another npc.
- Siehe auch:
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Feldübersicht
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Methodenübersicht
Modifizierer und TypMethodeBeschreibungGets the attacking npc, i.e the npc who hit the target npc.short
Gets the amount of damage this hit will cause.getNpc()
Gets the target npc, i.e the npc which was hit by the attacker.boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.void
setDamage
(short damage) Sets the amount of damage that will be caused by this hit.
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Methodendetails
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getAttacker
Gets the attacking npc, i.e the npc who hit the target npc.- Gibt zurück:
- the attacking npc.
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getNpc
Gets the target npc, i.e the npc which was hit by the attacker.- Gibt zurück:
- the npc which was attacked (the "victim").
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setDamage
public void setDamage(short damage) Sets the amount of damage that will be caused by this hit.- Parameter:
damage
- the new damage amount.
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getDamage
public short getDamage()Gets the amount of damage this hit will cause.- Gibt zurück:
- the amount of damage.
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isCancelled
public boolean isCancelled()Beschreibung aus Schnittstelle kopiert:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Angegeben von:
isCancelled
in SchnittstelleCancellable
- Gibt zurück:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Beschreibung aus Schnittstelle kopiert:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Angegeben von:
setCancelled
in SchnittstelleCancellable
- Parameter:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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