Package net.risingworld.api.events.npc
Class NpcRemoveClothesEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.npc.NpcRemoveClothesEvent
- All Implemented Interfaces:
Cancellable
Called when a garment was removed from an npc.
- See Also:
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionGets the definition of the clothing piece that's about to be removed from the npc.short
Gets the ID of the clothing piece that's about to be removed from the npc.getNpc()
Gets the affected npc.Gets the player who is involved in this action (or null if no player is involved).boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.
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Method Details
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getNpc
Gets the affected npc.- Returns:
- the npc.
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getRelatedPlayer
Gets the player who is involved in this action (or null if no player is involved).- Returns:
- the related player (or null if no player was involved).
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getClothingID
public short getClothingID()Gets the ID of the clothing piece that's about to be removed from the npc.- Returns:
- the ID of the clothing piece.
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getClothingDefinition
Gets the definition of the clothing piece that's about to be removed from the npc.- Returns:
- the clothing definition.
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Description copied from interface:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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