Class PlayerInventoryToStorageEvent

java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.inventory.PlayerInventoryToStorageEvent
All Implemented Interfaces:
Cancellable

public final class PlayerInventoryToStorageEvent extends PlayerEvent implements Cancellable
Called when an item is moved from the player inventory to a storage (e.g a chest).
  • Constructor Details

    • PlayerInventoryToStorageEvent

      public PlayerInventoryToStorageEvent(long pointer)
  • Method Details

    • getStorageID

      public long getStorageID()
      Gets the ID of the target storage.
      Returns:
      the target storage ID.
    • getAmount

      public int getAmount()
      Gets the amount of items that will be moved to the storage. This is only relevant if the player splits a stack and only moves a single item to the storage, for example.
      Returns:
      the amount of items that will be moved to the storage.
    • getItem

      public Item getItem()
      Gets the item the player tries to move from inventory to the storage.
      Returns:
      the item.
    • getTargetItem

      public Item getTargetItem()
      Gets the target item in the storage (i.e the item in the target slot). May be null.
      Returns:
      the target item in the storage, or null if this item was moved to an empty slot.
    • getInventorySlot

      public int getInventorySlot()
      Gets the inventory item slot (where the item will be moved from).
      Returns:
      the item slot in the player inventory.
    • getInventorySlotType

      public Inventory.SlotType getInventorySlotType()
      Gets the slot type (e.g quickslot, equipment etc) of the item that is about to be moved.
      Returns:
      the inventory slot type (where the item will be moved from).
    • getTargetStorageSlot

      public int getTargetStorageSlot()
      Gets the slot in the target storage where the item will be moved to.
      Returns:
      the target slot in the storage.
    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.

      Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if the event is cancelled, or false if not.
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.

      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - set to true if you want to cancel this event.
      Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
      1//Listener class
      2public class PlayerListener implements Listener{
      3 @EventMethod
      4 public void onEnterArea(PlayerEnterAreaEvent evt){
      5 //Now the player will not be able to enter the area, i.e.
      6 //he will be teleported back to his old position (outside the area)
      7 evt.setCancelled(true);
      8 }
      9}