Class PlayerStorageToInventoryEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.inventory.PlayerStorageToInventoryEvent
- All Implemented Interfaces:
Cancellable
Called when an item is moved from a storage (e.g a chest) to the player inventory.
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionint
Gets the amount of items that will be moved to the inventory.getItem()
Gets the item that is about to be moved from the storage to inventory.Gets the storage.long
Gets the ID of the storage.int
Gets the item slot in the storage (where the player got the item from).int
Gets the target inventory slot (where the item will be moved to).Gets the target inventory slot type (e.g quickslot, equipment etc) where the item will be moved to.Gets the item in the target slot in the inventory, i.e the item that will be exchanged with the first item.boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.Methods inherited from class net.risingworld.api.events.player.PlayerEvent
getPlayer
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Constructor Details
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PlayerStorageToInventoryEvent
public PlayerStorageToInventoryEvent(long pointer)
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Method Details
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getStorageID
public long getStorageID()Gets the ID of the storage.- Returns:
- the storage ID.
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getStorage
Gets the storage.- Returns:
- the storage.
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getAmount
public int getAmount()Gets the amount of items that will be moved to the inventory. This is only relevant if the player splits a stack and only moves a single item to the inventory, for example.- Returns:
- the amount of items that will be moved to the inventory.
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getItem
Gets the item that is about to be moved from the storage to inventory.- Returns:
- the item.
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getTargetItem
Gets the item in the target slot in the inventory, i.e the item that will be exchanged with the first item. May be null.- Returns:
- the item in the target slot (in the inventory), or null if there is no item in the target slot.
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getStorageSlot
public int getStorageSlot()Gets the item slot in the storage (where the player got the item from).- Returns:
- the item slot in the storage.
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getTargetInventorySlot
public int getTargetInventorySlot()Gets the target inventory slot (where the item will be moved to).- Returns:
- the target item slot in the inventory.
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getTargetInventorySlotType
Gets the target inventory slot type (e.g quickslot, equipment etc) where the item will be moved to.- Returns:
- the target slot type in the inventory.
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Description copied from interface:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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