Klasse Exposure

java.lang.Object
net.risingworld.api.objects.visuals.Exposure

public final class Exposure extends Object
Post-processing effect: Fixed exposure effect. Used in conjunction with a PostProcessing object.

Image
  • Konstruktorübersicht

    Konstruktoren
    Konstruktor
    Beschreibung
     
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    boolean
    Determines if the effect is set.
    void
    Resets the effect, so it is no longer active (and no longer overrides any game effects).
    void
    set(float compensation)
    Sets the compensation for the default screen exposure.

    Von Klasse geerbte Methoden java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Konstruktordetails

    • Exposure

      public Exposure()
  • Methodendetails

    • set

      public void set(float compensation)
      Sets the compensation for the default screen exposure. To reset the value to the game default value, call reset()
      Parameter:
      compensation - a compensation value. Default value is 0.
    • reset

      public void reset()
      Resets the effect, so it is no longer active (and no longer overrides any game effects).
    • isOverridden

      public boolean isOverridden()
      Determines if the effect is set.
      Gibt zurück:
      true if this effect was set, false if not (or if it was reset).