Uses of Package
net.risingworld.api.objects.visuals
Package
Description
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ClassDescriptionPost-processing effect: Screen-wide blur effect (gaussian blur).Post-processing effect: Chromatic abberation effect (sometimes also called color/scene fringing).Post-processing effect: Color filter applied to the screen.Post-processing effect: Screen contrast adjustment.Post-processing effect: Dark tone adjustment, i.e adjustment of dark areas / shadows on the screen.Post-processing effect: Fixed exposure effect.Post-processing effect: Film grain (noise) effect.Determines the noise type (and size) of the film grain effectPost-processing effect: Global fog.Post-processing effect: Highlight adjustment, i.e adjustment of bright areas on the screen.Post-processing effect: Screen hue shift.Post-processing effect: Screen distortion effect.Post-processing effect: Midtone adjustment, i.e adjustment of medium shades on the screen.Determines where this post processing profile belongs to, i.e if it's attached to a player or a game object in the world.Post-processing effect: Screen color saturation adjustment.Post-processing effect: Vignette effect (color applied to the corners of the screen).Post-processing effect: White balance effect.
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