Package net.risingworld.api.objects


package net.risingworld.api.objects
  • Class
    Description
    An Area describes an area in the game world.
    An object representing the current clothes of players and certain npcs.
    Represents a single piece of clothing.
    Represents a custom image (i.e a "poster").
    Represents the inventory of a player (both online or offline players).
    Determines the "inventory type" or "slot type", i.e the category in the inventory (regular inventory items, hotbar, equipment etc.)
    Represents an item that exists in the inventory of a player or in a storage box.
    Please note that this item does not really exists in the game world.
    Represents a blueprint item in the inventory of a player or in a storage box.
    A blueprint item is a ready-to-use blueprint (this does not apply to empty blueprints!), i.e a blueprint item representing an actual blueprint.
    Represents a clothing item in the inventory of a player or in a storage box.
    This is any type of clothes (or headgear or accessory).
    Represents a construction item in the inventory of a player or in a storage box.
    This is, for example, a block.
    Represents an object item in the inventory of a player or in a storage box.
    This is, for example, a furniture item.
    Represents a meta object, which is typically any kind of processing station, e.g a furnace, grinders, cooking station etc.
    Represents an npc, i.e animals, humans, monsters etc.
    Represents a player.
    Represents the player state.
    Represents a sign object.
    An object representing the current visual appearance of players and human npc.
     
    Represents a storage.
    Represents the ingame time and date.
     
     
    Represents a vehicle
    Represents an item that exists in the game world, for example an item that has been dropped by a player.