Uses of Package
net.risingworld.api.objects
Package
Description
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ClassDescriptionAn
Area
describes an area in the game world.Represents a custom image (i.e a "poster").Represents the inventory of a player (both online or offline players).Represents a meta object, which is typically any kind of processing station, e.g a furnace, grinders, cooking station etc.Represents an npc, i.e animals, humans, monsters etc.Represents a player.Represents a sign object.Represents a storage.Represents the ingame time and date.Represents a vehicleRepresents an item that exists in the game world, for example an item that has been dropped by a player. -
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ClassDescriptionAn
Area
describes an area in the game world.Determines the "inventory type" or "slot type", i.e the category in the inventory (regular inventory items, hotbar, equipment etc.)Represents an item that exists in the inventory of a player or in a storage box.
Please note that this item does not really exists in the game world.Represents an npc, i.e animals, humans, monsters etc.Represents a player.Represents the player state.Represents a sign object.Represents a storage.Represents a vehicleRepresents an item that exists in the game world, for example an item that has been dropped by a player. -
ClassDescriptionDetermines the "inventory type" or "slot type", i.e the category in the inventory (regular inventory items, hotbar, equipment etc.)Represents an item that exists in the inventory of a player or in a storage box.
Please note that this item does not really exists in the game world.Represents a storage. -
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ClassDescriptionRepresents a meta object, which is typically any kind of processing station, e.g a furnace, grinders, cooking station etc.Represents a player.Represents an item that exists in the game world, for example an item that has been dropped by a player.
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ClassDescriptionAn
Area
describes an area in the game world.An object representing the current clothes of players and certain npcs.Represents a single piece of clothing.Represents the inventory of a player (both online or offline players).Determines the "inventory type" or "slot type", i.e the category in the inventory (regular inventory items, hotbar, equipment etc.)Represents an item that exists in the inventory of a player or in a storage box.
Please note that this item does not really exists in the game world.Represents a clothing item in the inventory of a player or in a storage box.
This is any type of clothes (or headgear or accessory).Represents a construction item in the inventory of a player or in a storage box.
This is, for example, a block.Represents an object item in the inventory of a player or in a storage box.
This is, for example, a furniture item.Represents a meta object, which is typically any kind of processing station, e.g a furnace, grinders, cooking station etc.Represents an npc, i.e animals, humans, monsters etc.Represents a player.Represents the player state.An object representing the current visual appearance of players and human npc.Represents a vehicleRepresents an item that exists in the game world, for example an item that has been dropped by a player. -
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