Package net.risingworld.api.events.player
package net.risingworld.api.events.player
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ClassDescriptionCalled when a player gets banned.Called when a player changes his block position (for example by moving).Called when a player changes the equipped item.Called when a player changes his local game mode (i.e by using the command "setgamemode" or "gm").Called when a player changes his position (for example by moving).Called when a player changes this state.Called when a player sends a chat message.Called when a player enters a command into chat.Called when a player connects to the server.Called when a player consumes an item, e.g eats an apple.Called when the player crafts an item.Called when a player creates a new area (create mode F9 tools).Called when a player wants to create a new blueprint (i.e when he has already selected an area and wants to finally create the blueprint).Called when a player takes damage (e.g fall damage).Determines why the
PlayerDamageEvent
was triggered exactly (i.e what's causing the damage).Called when a player dies.Determines why thePlayerDeathEvent
was triggered exactly (i.e what killed this player).Called when a player disconnects.Called when a player dismounts an npc / animal (e.g a horse).Called when a player drinks water from a pond.Called when the player drops an item.Called when a player drops an item from a storage (e.g a chest).Deprecated, for removal: This API element is subject to removal in a future version.Deprecated, for removal: This API element is subject to removal in a future version.Do not use! UsePlayerGameObjectHitEvent
instead!Deprecated, for removal: This API element is subject to removal in a future version.Do not use! UsePlayerGameObjectHitEvent
instead!Called when a player enters a newArea
Called when a player enters a new chunk.Called when a player enters a new sector (island sector).Called when a player enters a vehicle.Called when a player enters a new world part.Base class for all player events.Called when a player exits a vehicle.Called when a player hits a game object.Called when a player interacts (i.e presses the interaction key) with a game object.Called when a player hits a world itemCalled when a player hits / attacks an npc.Called when a player hits / attacks another player.Triggered when an "illegal state" error occurs for a player.Called when a player presses or releases a key on his keyboard.Called when a player gets kicked.Called when a player leaves anArea
Called when the location ticker text (lower left corner of the screen) of the player changes.Called when a player mounts an npc / animal (e.g a horse).Called when a player presses or releases a mouse button.Base class for all player - npc related events.Called when a player interacts (i.e presses the interaction key) with an npc.Called when a player accesses the inventory of an npc (when he accesses the saddle bags of a mount, for example).Called when a player interacts (i.e presses the interaction key) with a default game object (e.g furniture).Called when the permission group of a player changes.Called when the player picks up a world item.Called when a player interacts (i.e presses the interaction key) with another player.Called when a player sends a private message to another player.Called when the player "processes" an item in his inventory.Called when a player respawns after death.Called when a player changes the text on a sign.Called when a player updates a spawn point.Called when a player spawns after connecting.Called when a player starts fishing.Called when a player starts flying (F2)Called when a player stops fishing.Called when a player stops flying (F2)Called when a player accesses a storage object (e.g a chest).Called when a player takes off on a garment.Called when a player is teleported to another location.Determines what caused the teleportationCalled when the player status updates (e.g hunger, thirst, temperature etc).Status update typeBase class for all player - vehicle related events.Called when a player fires a weapon (includes firearms and other ranged weapons like bows, but also spears, grenades etc).Called when a player reloads a weapon.Called when a player puts on a garment.Called when a new music track starts playing for a player.
PlayerGameObjectHitEvent
instead!