Class PlayerElementInteractionEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerElementInteractionEvent
- All Implemented Interfaces:
Cancellable
@Deprecated(forRemoval=true)
public final class PlayerElementInteractionEvent
extends PlayerEvent
implements Cancellable
Deprecated, for removal: This API element is subject to removal in a future version.
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionDeprecated, for removal: This API element is subject to removal in a future version.boolean
Deprecated, for removal: This API element is subject to removal in a future version.Determines if the event is cancelled.void
setCancelled
(boolean cancel) Deprecated, for removal: This API element is subject to removal in a future version.Cancels this event.Methods inherited from class net.risingworld.api.events.player.PlayerEvent
getPlayer
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Method Details
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getGameObject
Deprecated, for removal: This API element is subject to removal in a future version. -
isCancelled
public boolean isCancelled()Deprecated, for removal: This API element is subject to removal in a future version.Description copied from interface:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Deprecated, for removal: This API element is subject to removal in a future version.Description copied from interface:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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PlayerGameObjectHitEvent
instead!