Class PlayerHitNpcEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerNpcEvent
net.risingworld.api.events.player.PlayerHitNpcEvent
- All Implemented Interfaces:
Cancellable
Called when a player hits / attacks an npc.
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionshort
Gets the amount of damage this hit will cause.float
Gets the distance between the player and the target npc (or more precisely, the damage point).Gets the coordinates where the npc was hit exactly.getNpc()
Gets the target npc, i.e the npc which was hit by the player.boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.void
setDamage
(short damage) Sets the amount of damage that will be caused by this hit.void
setHitPosition
(float x, float y, float z) Sets the coordinates where the npc was hit exactly.void
setHitPosition
(Vector3f position) Sets the coordinates where the npc was hit exactly.Methods inherited from class net.risingworld.api.events.player.PlayerEvent
getPlayer
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Method Details
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getNpc
Gets the target npc, i.e the npc which was hit by the player.- Overrides:
getNpc
in classPlayerNpcEvent
- Returns:
- the npc which was hit (the "victim").
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setHitPosition
Sets the coordinates where the npc was hit exactly.- Parameters:
position
- the new position.
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setHitPosition
public void setHitPosition(float x, float y, float z) Sets the coordinates where the npc was hit exactly.- Parameters:
x
- the x coordinate.y
- the y coordinate.z
- the z coordinate.
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getHitPosition
Gets the coordinates where the npc was hit exactly.- Returns:
- coordinates where the npc was hit.
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setDamage
public void setDamage(short damage) Sets the amount of damage that will be caused by this hit.- Parameters:
damage
- the new damage amount.
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getDamage
public short getDamage()Gets the amount of damage this hit will cause.- Returns:
- the amount of damage.
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getDistance
public float getDistance()Gets the distance between the player and the target npc (or more precisely, the damage point).- Returns:
- the distance.
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Description copied from interface:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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