Class PlayerNpcInteractionEvent

All Implemented Interfaces:
Cancellable

public final class PlayerNpcInteractionEvent extends PlayerNpcEvent implements Cancellable
Called when a player interacts (i.e presses the interaction key) with an npc. This event works for all npcs, however, only certain npc have special interaction routines (e.g sheeps will be shorn when the player interacts with them etc).
Cancelling this event only has an effect if this npc has a default interaction routine.
  • Method Details

    • getInteractionType

      public Npcs.InteractionType getInteractionType()
    • isCancelled

      public boolean isCancelled()
      /////////////////////////////////////////////////////////////////////////
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if the event is cancelled, or false if not.
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.

      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - set to true if you want to cancel this event.
      Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
      1//Listener class
      2public class PlayerListener implements Listener{
      3 @EventMethod
      4 public void onEnterArea(PlayerEnterAreaEvent evt){
      5 //Now the player will not be able to enter the area, i.e.
      6 //he will be teleported back to his old position (outside the area)
      7 evt.setCancelled(true);
      8 }
      9}