Klasse PlayerEnterSectorEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerEnterSectorEvent
- Alle implementierten Schnittstellen:
Cancellable
Called when a player enters a new sector (island sector).
- Siehe auch:
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Feldübersicht
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Methodenübersicht
Modifizierer und TypMethodeBeschreibungGets the new player position (within the new sector).Gets the coordinates of the new sector.
Note: Sectors only have two dimensional x and z coordinates (horizontally).
Since the coordinates are stored in aVector2i
, the z coordinate will be stored in the y value.Gets the previous player position (within the previous sector).Gets the coordinates of the old, previous sector.
Note: Sectors only have two dimensional x and z coordinates (horizontally).
Since the coordinates are stored in aVector2i
, the z coordinate will be stored in the y value.boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.Von Klasse geerbte Methoden net.risingworld.api.events.player.PlayerEvent
getPlayer
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Methodendetails
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getNewSectorCoordinates
Gets the coordinates of the new sector.
Note: Sectors only have two dimensional x and z coordinates (horizontally).
Since the coordinates are stored in aVector2i
, the z coordinate will be stored in the y value.- Gibt zurück:
- a Vector2i containing the position of the new sector.
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getOldSectorCoordinates
Gets the coordinates of the old, previous sector.
Note: Sectors only have two dimensional x and z coordinates (horizontally).
Since the coordinates are stored in aVector2i
, the z coordinate will be stored in the y value.- Gibt zurück:
- a Vector2i containing the position of the previous sector.
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getNewPlayerPosition
Gets the new player position (within the new sector).- Gibt zurück:
- the new player position.
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getOldPlayerPosition
Gets the previous player position (within the previous sector).- Gibt zurück:
- the old player position.
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isCancelled
public boolean isCancelled()Beschreibung aus Schnittstelle kopiert:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Angegeben von:
isCancelled
in SchnittstelleCancellable
- Gibt zurück:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Beschreibung aus Schnittstelle kopiert:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Angegeben von:
setCancelled
in SchnittstelleCancellable
- Parameter:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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