Class PlayerDeathEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerDeathEvent
- All Implemented Interfaces:
Cancellable
Called when a player dies.
- See Also:
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Nested Class Summary
Modifier and TypeClassDescriptionstatic enum
Determines why thePlayerDeathEvent
was triggered exactly (i.e what killed this player). -
Field Summary
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Method Summary
Modifier and TypeMethodDescriptiongetCause()
Gets the position where the player died.Gets the killer, i.e the one who killed this player.boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.Methods inherited from class net.risingworld.api.events.player.PlayerEvent
getPlayer
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Method Details
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getDeathPosition
Gets the position where the player died.- Returns:
- global position where the player died.
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getKiller
Gets the killer, i.e the one who killed this player. This may be either another player (then you can cast the returned object to "Player"), an NPC (then you can cast the object to "Npc" accordingly), or null if there was no killer (e.g player died due to falldamage etc)- Returns:
- the killer (either a Player or Npc object), or null if there is no killer.
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getCause
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Description copied from interface:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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