Klasse PlayerDeathEvent

Alle implementierten Schnittstellen:
Cancellable

public final class PlayerDeathEvent extends PlayerEvent implements Cancellable
Called when a player dies.
Siehe auch:
  • Methodendetails

    • getDeathPosition

      public Vector3f getDeathPosition()
      Gets the position where the player died.
      Gibt zurück:
      global position where the player died.
    • getKiller

      public Object getKiller()
      Gets the killer, i.e the one who killed this player. This may be either another player (then you can cast the returned object to "Player"), an NPC (then you can cast the object to "Npc" accordingly), or null if there was no killer (e.g player died due to falldamage etc)
      Gibt zurück:
      the killer (either a Player or Npc object), or null if there is no killer.
    • getCause

      public PlayerDeathEvent.Cause getCause()
    • isCancelled

      public boolean isCancelled()
      Beschreibung aus Schnittstelle kopiert: Cancellable
      Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.

      Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.
      Angegeben von:
      isCancelled in Schnittstelle Cancellable
      Gibt zurück:
      true if the event is cancelled, or false if not.
    • setCancelled

      public void setCancelled(boolean cancel)
      Beschreibung aus Schnittstelle kopiert: Cancellable
      Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.

      Angegeben von:
      setCancelled in Schnittstelle Cancellable
      Parameter:
      cancel - set to true if you want to cancel this event.
      Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
      1//Listener class
      2public class PlayerListener implements Listener{
      3 @EventMethod
      4 public void onEnterArea(PlayerEnterAreaEvent evt){
      5 //Now the player will not be able to enter the area, i.e.
      6 //he will be teleported back to his old position (outside the area)
      7 evt.setCancelled(true);
      8 }
      9}