Class PlayerTeleportEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerTeleportEvent
- All Implemented Interfaces:
Cancellable
Called when a player is teleported to another location. Cancelling this event
prevents the player from teleporting.
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Nested Class Summary
Modifier and TypeClassDescriptionstatic enum
Determines what caused the teleportation -
Field Summary
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Method Summary
Modifier and TypeMethodDescriptiongetCause()
Gets the "cause", i.e the reason why this player was teleported.Gets the new position of the player.boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.void
setTargetPosition
(float x, float y, float z) void
setTargetPosition
(Vector3f position) Methods inherited from class net.risingworld.api.events.player.PlayerEvent
getPlayer
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Method Details
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getTargetPosition
Gets the new position of the player.- Returns:
- current position of the player.
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setTargetPosition
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setTargetPosition
public void setTargetPosition(float x, float y, float z) -
getCause
Gets the "cause", i.e the reason why this player was teleported.- Returns:
- the cause why the player was teleported.
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Description copied from interface:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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