Class PlayerTeleportEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerTeleportEvent
- All Implemented Interfaces:
- Cancellable
Called when a player is teleported to another location. Cancelling this event
 prevents the player from teleporting.
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Nested Class SummaryNested ClassesModifier and TypeClassDescriptionstatic enumDetermines what caused the teleportation
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Field Summary
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Method SummaryModifier and TypeMethodDescriptiongetCause()Gets the "cause", i.e the reason why this player was teleported.Gets the new position of the player.booleanDetermines if the event is cancelled.voidsetCancelled(boolean cancel) Cancels this event.voidsetTargetPosition(float x, float y, float z) voidsetTargetPosition(Vector3f position) Methods inherited from class net.risingworld.api.events.player.PlayerEventgetPlayer
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Method Details- 
getTargetPositionGets the new position of the player.- Returns:
- current position of the player.
 
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setTargetPosition
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setTargetPositionpublic void setTargetPosition(float x, float y, float z) 
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getCauseGets the "cause", i.e the reason why this player was teleported.- Returns:
- the cause why the player was teleported.
 
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isCancelledpublic boolean isCancelled()Description copied from interface:CancellableDetermines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
 Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
- isCancelledin interface- Cancellable
- Returns:
- true if the event is cancelled, or false if not.
 
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setCancelledpublic void setCancelled(boolean cancel) Description copied from interface:CancellableCancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
- setCancelledin interface- Cancellable
- Parameters:
- cancel- set to true if you want to cancel this event.
- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
 
 
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