Class PlayerChangeBlockPositionEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerChangeBlockPositionEvent
- All Implemented Interfaces:
- Cancellable
Called when a player changes his block position (for example by moving). 
If block-wise precision is sufficient, you should prefer this event over the
If block-wise precision is sufficient, you should prefer this event over the
PlayerChangePosition event (which is called very frequently!).- See Also:
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Field Summary
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Method SummaryModifier and TypeMethodDescriptionGets the new block position of the player.Gets the old block position of the player.booleanDetermines if the event is cancelled.voidsetCancelled(boolean cancel) Cancels this event.Methods inherited from class net.risingworld.api.events.player.PlayerEventgetPlayer
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Method Details- 
getNewBlockPositionGets the new block position of the player.- Returns:
- a Vector3i containing the x, y and z position of the new block.
 
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getNewChunkPosition
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getOldBlockPositionGets the old block position of the player.- Returns:
- a Vector3i containing the x, y and z position of the previous block.
 
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getOldChunkPosition
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isCancelledpublic boolean isCancelled()Description copied from interface:CancellableDetermines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
 Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
- isCancelledin interface- Cancellable
- Returns:
- true if the event is cancelled, or false if not.
 
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setCancelledpublic void setCancelled(boolean cancel) Description copied from interface:CancellableCancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
- setCancelledin interface- Cancellable
- Parameters:
- cancel- set to true if you want to cancel this event.
- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
 
 
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