Class PlayerChangeBlockPositionEvent

java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerChangeBlockPositionEvent
All Implemented Interfaces:
Cancellable

public final class PlayerChangeBlockPositionEvent extends PlayerEvent implements Cancellable
Called when a player changes his block position (for example by moving).
If block-wise precision is sufficient, you should prefer this event over the PlayerChangePosition event (which is called very frequently!).
See Also:
  • Method Details

    • getNewBlockPosition

      public Vector3i getNewBlockPosition()
      Gets the new block position of the player.
      Returns:
      a Vector3i containing the x, y and z position of the new block.
    • getNewChunkPosition

      public Vector3i getNewChunkPosition()
    • getOldBlockPosition

      public Vector3i getOldBlockPosition()
      Gets the old block position of the player.
      Returns:
      a Vector3i containing the x, y and z position of the previous block.
    • getOldChunkPosition

      public Vector3i getOldChunkPosition()
    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.

      Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if the event is cancelled, or false if not.
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.

      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - set to true if you want to cancel this event.
      Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
      1//Listener class
      2public class PlayerListener implements Listener{
      3 @EventMethod
      4 public void onEnterArea(PlayerEnterAreaEvent evt){
      5 //Now the player will not be able to enter the area, i.e.
      6 //he will be teleported back to his old position (outside the area)
      7 evt.setCancelled(true);
      8 }
      9}