Class PlayerChangeBlockPositionEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerChangeBlockPositionEvent
- All Implemented Interfaces:
Cancellable
Called when a player changes his block position (for example by moving).
If block-wise precision is sufficient, you should prefer this event over the
If block-wise precision is sufficient, you should prefer this event over the
PlayerChangePosition
event (which is called very frequently!).- See Also:
-
Field Summary
-
Method Summary
Modifier and TypeMethodDescriptionGets the new block position of the player.Gets the old block position of the player.boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.Methods inherited from class net.risingworld.api.events.player.PlayerEvent
getPlayer
-
Method Details
-
getNewBlockPosition
Gets the new block position of the player.- Returns:
- a Vector3i containing the x, y and z position of the new block.
-
getNewChunkPosition
-
getOldBlockPosition
Gets the old block position of the player.- Returns:
- a Vector3i containing the x, y and z position of the previous block.
-
getOldChunkPosition
-
isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if the event is cancelled, or false if not.
-
setCancelled
public void setCancelled(boolean cancel) Description copied from interface:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
-