Klasse PlayerChangePositionEvent

java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerChangePositionEvent
Alle implementierten Schnittstellen:
Cancellable

public final class PlayerChangePositionEvent extends PlayerEvent implements Cancellable
Called when a player changes his position (for example by moving).

Attention: This is a high frequency event!Be careful when doing extensive computations in this event or calling blocking methods, since that may have a big impact on Performance.
Siehe auch:
  • Methodendetails

    • setPosition

      public void setPosition(Vector3f position)
    • setPosition

      public void setPosition(float x, float y, float z)
    • getPosition

      public Vector3f getPosition()
      Gets the new position of the player.
      Gibt zurück:
      current position of the player.
    • setRotation

      public void setRotation(Quaternion quaternion)
    • setRotation

      public void setRotation(float x, float y, float z, float w)
    • getRotation

      public Quaternion getRotation()
    • isCancelled

      public boolean isCancelled()
      Beschreibung aus Schnittstelle kopiert: Cancellable
      Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.

      Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.
      Angegeben von:
      isCancelled in Schnittstelle Cancellable
      Gibt zurück:
      true if the event is cancelled, or false if not.
    • setCancelled

      public void setCancelled(boolean cancel)
      Beschreibung aus Schnittstelle kopiert: Cancellable
      Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.

      Angegeben von:
      setCancelled in Schnittstelle Cancellable
      Parameter:
      cancel - set to true if you want to cancel this event.
      Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
      1//Listener class
      2public class PlayerListener implements Listener{
      3 @EventMethod
      4 public void onEnterArea(PlayerEnterAreaEvent evt){
      5 //Now the player will not be able to enter the area, i.e.
      6 //he will be teleported back to his old position (outside the area)
      7 evt.setCancelled(true);
      8 }
      9}