Class PlayerHitPlayerEvent

All Implemented Interfaces:
Cancellable

public final class PlayerHitPlayerEvent extends PlayerEvent implements Cancellable
Called when a player hits / attacks another player. It's always triggered no matter what kind of weapon the player uses (so it's triggered for both melee and ranged weapons). If you cancel the event, it won't be processed any further, i.e the target player won't get any damage
See Also:
  • Method Details

    • getTargetPlayer

      public Player getTargetPlayer()
      Gets the target player, i.e the player who was hit.
      Returns:
      the player who was hit (the "victim").
    • setHitPosition

      public void setHitPosition(Vector3f position)
      Sets the coordinates where the player was hit exactly.
      Parameters:
      position - the new position.
    • setHitPosition

      public void setHitPosition(float x, float y, float z)
      Sets the coordinates where the player was hit exactly.
      Parameters:
      x - the x coordinate.
      y - the y coordinate.
      z - the z coordinate.
    • getHitPosition

      public Vector3f getHitPosition()
      Gets the coordinates where the player was hit exactly.
      Returns:
      coordinates where the player was hit.
    • setDamage

      public void setDamage(short damage)
      Sets the amount of damage that will be caused by this hit.
      Parameters:
      damage - the new damage amount.
    • getDamage

      public short getDamage()
      Gets the amount of damage this hit will cause.
      Returns:
      the amount of damage.
    • getDistance

      public float getDistance()
      Gets the distance between the player and the target player (or more precisely, the damage point).
      Returns:
      the distance.
    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.

      Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if the event is cancelled, or false if not.
    • setCancelled

      public void setCancelled(boolean cancel)
      Description copied from interface: Cancellable
      Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.

      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - set to true if you want to cancel this event.
      Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
      1//Listener class
      2public class PlayerListener implements Listener{
      3 @EventMethod
      4 public void onEnterArea(PlayerEnterAreaEvent evt){
      5 //Now the player will not be able to enter the area, i.e.
      6 //he will be teleported back to his old position (outside the area)
      7 evt.setCancelled(true);
      8 }
      9}