Klasse PlayerHitPlayerEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerHitPlayerEvent
- Alle implementierten Schnittstellen:
Cancellable
Called when a player hits / attacks another player. It's always triggered no matter what kind of
weapon the player uses (so it's triggered for both melee and ranged weapons). If you cancel the event,
it won't be processed any further, i.e the target player won't get any damage
- Siehe auch:
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Feldübersicht
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Methodenübersicht
Modifizierer und TypMethodeBeschreibungshort
Gets the amount of damage this hit will cause.float
Gets the distance between the player and the target player (or more precisely, the damage point).Gets the coordinates where the player was hit exactly.Gets the target player, i.e the player who was hit.boolean
Determines if the event is cancelled.void
setCancelled
(boolean cancel) Cancels this event.void
setDamage
(short damage) Sets the amount of damage that will be caused by this hit.void
setHitPosition
(float x, float y, float z) Sets the coordinates where the player was hit exactly.void
setHitPosition
(Vector3f position) Sets the coordinates where the player was hit exactly.Von Klasse geerbte Methoden net.risingworld.api.events.player.PlayerEvent
getPlayer
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Methodendetails
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getTargetPlayer
Gets the target player, i.e the player who was hit.- Gibt zurück:
- the player who was hit (the "victim").
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setHitPosition
Sets the coordinates where the player was hit exactly.- Parameter:
position
- the new position.
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setHitPosition
public void setHitPosition(float x, float y, float z) Sets the coordinates where the player was hit exactly.- Parameter:
x
- the x coordinate.y
- the y coordinate.z
- the z coordinate.
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getHitPosition
Gets the coordinates where the player was hit exactly.- Gibt zurück:
- coordinates where the player was hit.
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setDamage
public void setDamage(short damage) Sets the amount of damage that will be caused by this hit.- Parameter:
damage
- the new damage amount.
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getDamage
public short getDamage()Gets the amount of damage this hit will cause.- Gibt zurück:
- the amount of damage.
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getDistance
public float getDistance()Gets the distance between the player and the target player (or more precisely, the damage point).- Gibt zurück:
- the distance.
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isCancelled
public boolean isCancelled()Beschreibung aus Schnittstelle kopiert:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Angegeben von:
isCancelled
in SchnittstelleCancellable
- Gibt zurück:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Beschreibung aus Schnittstelle kopiert:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Angegeben von:
setCancelled
in SchnittstelleCancellable
- Parameter:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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