Klasse PlayerDamageEvent

Alle implementierten Schnittstellen:
Cancellable

public final class PlayerDamageEvent extends PlayerEvent implements Cancellable
Called when a player takes damage (e.g fall damage).
Example: Prevent player from taking fall damage
1@EventMethod
2public void onPlayerDamage(PlayerDamageEvent evt){
3 //Check if the "cause" is fall damage
4 if(evt.getCause() == PlayerDamageEvent.Cause.FallDamage){
5 //Cancel the event, to the player won't take any damage
6 evt.setCancelled(true);
7 }
8}
  • Verschachtelte Klassen - Übersicht

    Verschachtelte Klassen
    Modifizierer und Typ
    Klasse
    Beschreibung
    static enum 
    Determines why the PlayerDamageEvent was triggered exactly (i.e what's causing the damage).
  • Feldübersicht

    Von Klasse geerbte Felder net.risingworld.api.events.Event

    cancelled, pointer
  • Methodenübersicht

    Modifizierer und Typ
    Methode
    Beschreibung
    Gets the "cause" of this damage, i.e the reason why the player takes damage (or in other words, what's causing the damage)
    short
    Gets the amount of damage the player will receive.
    int
    Gets the previous amount of health.
    boolean
    Determines if the event is cancelled.
    void
    setCancelled(boolean cancel)
    Cancels this event.
    void
    setDamage(short damage)
    Sets the amount of damage the player will receive.

    Von Klasse geerbte Methoden net.risingworld.api.events.player.PlayerEvent

    getPlayer

    Von Klasse geerbte Methoden net.risingworld.api.events.Event

    equals, hashCode, isValid

    Von Klasse geerbte Methoden java.lang.Object

    clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
  • Methodendetails

    • setDamage

      public void setDamage(short damage)
      Sets the amount of damage the player will receive.
      Parameter:
      damage - the new damage amount.
    • getDamage

      public short getDamage()
      Gets the amount of damage the player will receive.
      Gibt zurück:
      the amount of damage.
    • getPreviousHealth

      public int getPreviousHealth()
      Gets the previous amount of health.
      Gibt zurück:
      the old health of the player.
    • getCause

      public PlayerDamageEvent.Cause getCause()
      Gets the "cause" of this damage, i.e the reason why the player takes damage (or in other words, what's causing the damage)
      Gibt zurück:
      the reason why the player took damage.
      Example: While the player holds an apple in his hands, he should be immune to lava
      1@EventMethod
      2public void onPlayerDamage(PlayerDamageEvent event){
      3 //Get the currently equipped item (may be null!)
      4 Item item = event.getPlayer().getEquippedItem();
      5
      6 //Check if item is an apple (but first, check if it's not null)
      7 if(item != null && item.getName().equals("apple")){
      8 //Player holds apple in his hand, so we can cancel this event
      9 //(this means the player won't take any damage)
      10 event.setCancelled(true);
      11 }
      12}
    • isCancelled

      public boolean isCancelled()
      Beschreibung aus Schnittstelle kopiert: Cancellable
      Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.

      Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.
      Angegeben von:
      isCancelled in Schnittstelle Cancellable
      Gibt zurück:
      true if the event is cancelled, or false if not.
    • setCancelled

      public void setCancelled(boolean cancel)
      Beschreibung aus Schnittstelle kopiert: Cancellable
      Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.

      Angegeben von:
      setCancelled in Schnittstelle Cancellable
      Parameter:
      cancel - set to true if you want to cancel this event.
      Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
      1//Listener class
      2public class PlayerListener implements Listener{
      3 @EventMethod
      4 public void onEnterArea(PlayerEnterAreaEvent evt){
      5 //Now the player will not be able to enter the area, i.e.
      6 //he will be teleported back to his old position (outside the area)
      7 evt.setCancelled(true);
      8 }
      9}