Package net.risingworld.api.events.player.world
package net.risingworld.api.events.player.world
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ClassDescriptionCalled when a player paints a construction element.Called when a player paints an object (i.e changes the color of an object element, e.g furniture, doors etc).Called when the info ID of an object changes.Called when the player changes the status of an object.Base class for any kind of interactions (destroy, pickup, use etc) with construction elements (planks, beams, windows, posters etc).Called when a player uses the creative placement tools (F6) to place vegetations.Called when a player uses the creative removal tools (F7) to remove a construction element.Called when a player uses the creative removal tools (F7) to remove an object (e.g furniture).Called when a player uses the creative removal tools (F7) to remove a plant.Called when a player uses the creative terrain edit tools (F5) to edit the terrain (e.g remove, place, smooth etc).Called when a player destroys a construction element.Called when a player destroys an object (furniture, doors, lamps etc).Called when a player digs a hole, i.e destroys terrain.Called when a player destroys a plant (e.g cuts a tree).Called when a player edits a construction element (e.g changes texture, rotation, position etc).Called when a player hits a construction element (e.g planks, beams, posters etc).Called when a player hits an object (e.g furniture, doors, lamps etc).Called when a player hits terrain with a tool (e.g pickaxe).Called when a player hits a plant (e.g a tree, bush, flowers etc).Called when a player hits water with a tool (e.g pickaxe).Base class for any kind of interactions (destroy, pickup, use etc) with objects (like furniture, doors, lamps etc).Called when a player wants to place a blueprint, i.e a blueprint which was already created previously.Called when a player places a construction element.Called when a player replants grass.Called when a player places an objects (furniture, doors, lamps, chests etc).Called when a player places terrain (i.e dirt, stone, gravel etc) in the world.Called when the player places a plant (saplings, seedlings etc).Called when a player places water in the world.Called when a player removes a construction element without destroying it, i.e.Called when a player removes/cuts grass.Called when a player removes an object (furniture, doors, lamps etc) without destroying it (usually this is called when a player deconstructs an object, i.e.Called when a player removes a plant without destroying it.Called when a player removes water.Base class for any kind of interactions (destroy, pickup, plant etc) with vegetations.Base class for all player world/terrain events.