Class PlayerPlaceBlueprintEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.world.PlayerPlaceBlueprintEvent
- All Implemented Interfaces:
Cancellable
Called when a player wants to place a blueprint, i.e a blueprint which was
already created previously.
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionlongGets the ID of the blueprint.Gets the bounds of the blueprint object.intGets the amount of construction elements (blocks) this blueprint contains.longGets an order-independent content hash (FNV-1a) of all construction elements this blueprint contains.longGets the date when the blueprint was originally created, as unix timestamp (seconds since epoch).Gets the name of the player who originally created the blueprint.Gets the UID of the player who originally created the blueprint.floatGets the max radius of the affected area.intGets the amount of objects (i.e furniture, doors, lamps etc) this blueprint contains.longGets an order-independent content hash (FNV-1a) of all objects (i.e furniture, doors, lamps etc) this blueprint contains.intintGets the amount of plants (vegetation) this blueprint contains.longGets an order-independent content hash (FNV-1a) of all plants (vegetation) this blueprint contains.Gets the world position of the blueprint center (i.e where the blueprint will be placed).Gets the world rotation of the blueprint.getScale()Gets the scale factor of the blueprint.intGets the amount of terrain blocks this blueprint contains.longGets a content hash of the terrain data this blueprint contains.boolean/////////////////////////////////////////////////////////////////////////voidsetCancelled(boolean cancel) Cancels this event.voidsetPosition(float x, float y, float z) Changes the world position for the blueprint (i.e the position where the blueprint will be placed).voidsetPosition(Vector3f position) Changes the world position for the blueprint (i.e the position where the blueprint will be placed).voidsetRotation(Quaternion rotation) Changes the rotation of the blueprint.voidChanges the scale factor of the blueprint.Methods inherited from class PlayerEvent
getPlayer
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Method Details
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getBlueprintID
public long getBlueprintID()Gets the ID of the blueprint.- Returns:
- the blueprint ID.
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getPlaceID
public int getPlaceID() -
getPosition
Gets the world position of the blueprint center (i.e where the blueprint will be placed). This is the same as callinggetBounds().getCenter()- Returns:
- the blueprint world position.
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setPosition
Changes the world position for the blueprint (i.e the position where the blueprint will be placed).- Parameters:
position- the new target world position.
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setPosition
public void setPosition(float x, float y, float z) Changes the world position for the blueprint (i.e the position where the blueprint will be placed).- Parameters:
x- the new target world x position.y- the new target world y position.z- the new target world z position.
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getRotation
Gets the world rotation of the blueprint.- Returns:
- the blueprint rotation.
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setRotation
Changes the rotation of the blueprint.- Parameters:
rotation- the new rotation.
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getScale
Gets the scale factor of the blueprint. By default it's 1 1 1- Returns:
- the blueprint scale factor.
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setScale
Changes the scale factor of the blueprint.- Parameters:
scale- the new scale factor for the blueprint.
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getBounds
Gets the bounds of the blueprint object.- Returns:
- the bounds.
- Example: Get the min position and max position of the blueprint
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getMaxExtent
public float getMaxExtent()Gets the max radius of the affected area. This function simply compares the half extents of the bounds and returns the greatest result.- Returns:
- the max radius of the affected area.
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getConstructionCount
public int getConstructionCount()Gets the amount of construction elements (blocks) this blueprint contains.- Returns:
- the amount of construction elements.
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getObjectCount
public int getObjectCount()Gets the amount of objects (i.e furniture, doors, lamps etc) this blueprint contains.- Returns:
- the amount of objects.
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getPlantCount
public int getPlantCount()Gets the amount of plants (vegetation) this blueprint contains.- Returns:
- the amount of plants.
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getTerrainCount
public int getTerrainCount()Gets the amount of terrain blocks this blueprint contains.- Returns:
- the amount of terrain blocks.
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getCreatorName
Gets the name of the player who originally created the blueprint. This information is taken from the blueprint file metadata, so please keep in mind that the name is unreliable: it might be a player from a different server.- Returns:
- the name of the original blueprint creator, or null if unknown.
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getCreatorUID
Gets the UID of the player who originally created the blueprint. SeegetCreatorName()for details about the origin (and trustworthiness) of this information.- Returns:
- the UID of the original blueprint creator, or null if unknown.
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getCreationDate
public long getCreationDate()Gets the date when the blueprint was originally created, as unix timestamp (seconds since epoch). This information is taken from the blueprint file metadata (which is provided by the client when crafting the blueprint item), so it cannot be fully trusted.- Returns:
- the original creation date (unix timestamp, seconds), or 0 if unknown.
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getConstructionsHash
public long getConstructionsHash()Gets an order-independent content hash (FNV-1a) of all construction elements this blueprint contains. Two blueprints containing the same construction elements (same types, textures, colors and relative positions) produce the same hash, regardless of where or when they were created - so this hash can be used to compare blueprints for identical content.- Returns:
- the content hash of all construction elements, or 0 if the blueprint contains no construction elements (or the hash is unknown, e.g for blueprints crafted with an older game version).
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getObjectsHash
public long getObjectsHash()Gets an order-independent content hash (FNV-1a) of all objects (i.e furniture, doors, lamps etc) this blueprint contains. SeegetConstructionsHash()for details about this hash.- Returns:
- the content hash of all objects, or 0 if the blueprint contains no objects (or the hash is unknown).
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getPlantsHash
public long getPlantsHash()Gets an order-independent content hash (FNV-1a) of all plants (vegetation) this blueprint contains. SeegetConstructionsHash()for details about this hash.- Returns:
- the content hash of all plants, or 0 if the blueprint contains no plants (or the hash is unknown).
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getTerrainHash
public long getTerrainHash()Gets a content hash of the terrain data this blueprint contains. Unlike the element hashes, this hash is order-dependent, because the terrain is stored as a positional grid (the grid dimensions are taken into account as well). SeegetConstructionsHash()for general details about content hashes.- Returns:
- the content hash of the terrain data, or 0 if the blueprint contains no terrain (or the hash is unknown, e.g for blueprints crafted with an older game version).
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isCancelled
public boolean isCancelled()/////////////////////////////////////////////////////////////////////////- Specified by:
isCancelledin interfaceCancellable- Returns:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Description copied from interface:CancellableCancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
setCancelledin interfaceCancellable- Parameters:
cancel- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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