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Base class for any kind of interactions (destroy, pickup, use etc) with objects
(like furniture, doors, lamps etc).
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Base class for any kind of interactions (destroy, pickup, use etc) with
construction elements (planks, beams, windows, posters etc).
Base class for any kind of interactions (destroy, pickup, use etc) with objects
(like furniture, doors, lamps etc).
Called when the player places a plant (saplings, seedlings etc).
Base class for any kind of interactions (destroy, pickup, plant etc) with vegetations.
Base class for all player world/terrain events.