Class PlayerConnectEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerConnectEvent
- All Implemented Interfaces:
- Cancellable
Called when a player connects to the server. The event is called when
 the connection is established. At this time, the player still sees the 
 loading screen, so if you send a message to the player at that stage, he will
 not see it. Instead, you can use the 
PlayerSpawnEvent.- See Also:
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Field Summary
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Method SummaryModifier and TypeMethodDescriptionGets the reason why the player will be disconnected.booleanDetermines if the event is cancelled.booleanGets whether or not this is a new player, i.e this is the first time this player connects to this server.voidsetCancelled(boolean cancel) Cancels this event.voidsetDisconnectReason(String reason) If you cancel the event, the player will be disconnected from the server.Methods inherited from class net.risingworld.api.events.player.PlayerEventgetPlayer
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Method Details- 
setDisconnectReasonIf you cancel the event, the player will be disconnected from the server. If a "disconnect reason" is set, this reason will be displayed on the player's screen. By default, no reason is set. If you don't have any intentions to cancel this event, this method basically does nothing (so you can ignore it).- Parameters:
- reason- the reason why the player will be disconnected.
 
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getDisconnectReasonGets the reason why the player will be disconnected. This is only relevant if a disconnect reason was set by any plugin and the event will be cancelled.- Returns:
- the disconnect reason (if one is set), otherwise null will be returned
 
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isNewPlayerpublic boolean isNewPlayer()Gets whether or not this is a new player, i.e this is the first time this player connects to this server.- Returns:
- true if it is a new player, false if not.
 
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isCancelledpublic boolean isCancelled()Description copied from interface:CancellableDetermines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
 Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Specified by:
- isCancelledin interface- Cancellable
- Returns:
- true if the event is cancelled, or false if not.
 
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setCancelledpublic void setCancelled(boolean cancel) Description copied from interface:CancellableCancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Specified by:
- setCancelledin interface- Cancellable
- Parameters:
- cancel- set to true if you want to cancel this event.
- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
 
 
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