Klasse PlayerConnectEvent
java.lang.Object
net.risingworld.api.events.Event
net.risingworld.api.events.player.PlayerEvent
net.risingworld.api.events.player.PlayerConnectEvent
- Alle implementierten Schnittstellen:
Cancellable
Called when a player connects to the server. The event is called when
the connection is established. At this time, the player still sees the
loading screen, so if you send a message to the player at that stage, he will
not see it. Instead, you can use the
PlayerSpawnEvent
.- Siehe auch:
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Feldübersicht
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Methodenübersicht
Modifizierer und TypMethodeBeschreibungGets the reason why the player will be disconnected.boolean
Determines if the event is cancelled.boolean
Gets whether or not this is a new player, i.e this is the first time this player connects to this server.void
setCancelled
(boolean cancel) Cancels this event.void
setDisconnectReason
(String reason) If you cancel the event, the player will be disconnected from the server.Von Klasse geerbte Methoden net.risingworld.api.events.player.PlayerEvent
getPlayer
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Methodendetails
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setDisconnectReason
If you cancel the event, the player will be disconnected from the server. If a "disconnect reason" is set, this reason will be displayed on the player's screen. By default, no reason is set. If you don't have any intentions to cancel this event, this method basically does nothing (so you can ignore it).- Parameter:
reason
- the reason why the player will be disconnected.
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getDisconnectReason
Gets the reason why the player will be disconnected. This is only relevant if a disconnect reason was set by any plugin and the event will be cancelled.- Gibt zurück:
- the disconnect reason (if one is set), otherwise null will be returned
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isNewPlayer
public boolean isNewPlayer()Gets whether or not this is a new player, i.e this is the first time this player connects to this server.- Gibt zurück:
- true if it is a new player, false if not.
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isCancelled
public boolean isCancelled()Beschreibung aus Schnittstelle kopiert:Cancellable
Determines if the event is cancelled. If an event is cancelled, it will no longer be executed, but other plugins will still receive the event.
Please note: If the event is threaded, cancellation has no effect, i.e the event will still be executed.- Angegeben von:
isCancelled
in SchnittstelleCancellable
- Gibt zurück:
- true if the event is cancelled, or false if not.
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setCancelled
public void setCancelled(boolean cancel) Beschreibung aus Schnittstelle kopiert:Cancellable
Cancels this event. This means it will no longer be executed, but other plugins will still receive the event.- Angegeben von:
setCancelled
in SchnittstelleCancellable
- Parameter:
cancel
- set to true if you want to cancel this event.- Example: Cancel "PlayerEnterAreaEvent", i.e prevent player from entering an area
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