Class Vector4f

java.lang.Object
net.risingworld.api.utils.Vector4f

public class Vector4f extends Object
A Vector which holds four float values: X, Y, Z and W
It can be used to represent a four dimensional value.
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    static final Vector4f
    A vector with values 1, 1, 1, 1
    static final Vector4f
    A unit vector along the W axis
    static final Vector4f
    A unit vector along the X axis
    static final Vector4f
    A unit vector along the Y axis
    static final Vector4f
    A unit vector along the Z axis
    float
    The W value of this vector
    float
    The X value of this vector
    float
    The Y value of this vector
    float
    The Z value of this vector
    static final Vector4f
    A vector with values 0, 0, 0, 0
  • Constructor Summary

    Constructors
    Constructor
    Description
    Creates a new Vector4f with default values 0, 0, 0, 0.
    Vector4f(float x, float y, float z, float w)
    Creates a new Vector4f with the provided values.
    Creates a new Vector4f and copies the X, Y, Z and W values from the provided vector.
  • Method Summary

    Modifier and Type
    Method
    Description
    add(float addX, float addY, float addZ, float addW)
    Creates a new vector with the same values of this vector and adds the provided values.
    add(Vector4f other)
    Creates a new vector with the same values of this vector and adds the values of the provided vector.
    addLocal(float addX, float addY, float addZ, float addW)
    Adds the provided values to the values of this vector.
    Adds the values of the provided vector to the values of this vector.
    float
    Gets the angle between this vector and another vector.
    Please note: Both vectors need to be unit vectors (normalized).
    Creates a copy of this Vector.
    float
    distance(float x, float y, float z, float w)
    Gets the distance between this vector and the provided coordinates.
    float
    Gets the distance between this vector and another vector.
    float
    distanceSquared(float x, float y, float z, float w)
    Gets the squared distance between this vector and the provided coordinates.
    float
    Gets the squared distance between this vector and another Vector4f.
    Creates a new vector with the same values of this vector and divides the values of the provided vector.
    divideLocal(float scalar)
     
     
    float
    dot(float x, float y, float z, float w)
    Gets the dot product of this vector with the provided coordinates.
    float
    dot(Vector4f other)
    Gets the dot product of this vector with the provided vector.
    boolean
    equals(float x, float y, float z, float w)
     
    boolean
    Gets whether or not this vector is equal to another object.
    float
    Returns the w value of this vector.
    float
    Returns the x value of this vector.
    float
    Returns the y value of this vector.
    float
    Returns the z value of this vector.
    int
    Gets a unique* hash code for this vector, based on its values.
    interpolateLocal(Vector4f finalVector, float mu)
    Interpolates this vector to the provided final vector, e.g if this vector is (0, 5, 10, 0), and the final vector is (-10, 0, 10, 0), the result (by using a mu-value of 0.5f) would be (-5, 2.5f, 10, 0)
    boolean
    Checks if this vector is a unit vector.
    float
    Gets the length of this vector.
    float
    Gets the squared length of this vector.
    mult(float scalar)
    Creates a new vector with the same values of this vector and multiplies them with the provided scalar.
    mult(float multX, float multY, float multZ, float multW)
    Creates a new vector with the same values of this vector and multiplies the provided values.
    mult(Vector4f other)
    Creates a new vector with the same values of this vector and multiplies the values of the provided vector.
    multLocal(float scalar)
    Multiplies the values of this vector with the provided scalar.
    multLocal(float multX, float multY, float multZ, float multW)
    Multiplies the values of this vector with the provided values.
    Multiplies the values of this vector with the values of the provided vector.
    Creates a new vector which contains negated values of this vector.
    Negates all values of this vector.
    Normalizes this vector (i.e turn it into a unit vector).
    set(float x, float y, float z, float w)
    Sets the x, y, z and w values of this vector to the provided values.
    set(Vector4f vector)
    Sets the x, y, z and w values of this vector to the values of the provided vector.
    setW(float w)
    Sets the w value of this vector.
    setX(float x)
    Sets the x value of this vector.
    setY(float y)
    Sets the y value of this vector.
    setZ(float z)
    Sets the z value of this vector.
    subtract(float subtractX, float subtractY, float subtractZ, float subtractW)
    Creates a new vector with the same values of this vector and subtracts the provided values.
    Creates a new vector with the same values of this vector and subtracts the values of the provided vector.
    subtractLocal(float subtractX, float subtractY, float subtractZ, float subtractW)
    Subtracts the provided values from the values of this vector.
    Subtracts the values of the provided vector from the values of this vector.
    Gets a String representation of this vector, for example (1.0, 4.2, 0.0, -10.0)
    Sets all values to 0 (same set set(0, 0, 0, 0);).

    Methods inherited from class java.lang.Object

    clone, finalize, getClass, notify, notifyAll, wait, wait, wait
  • Field Details

    • ZERO

      public static final Vector4f ZERO
      A vector with values 0, 0, 0, 0
    • ONE

      public static final Vector4f ONE
      A vector with values 1, 1, 1, 1
    • UNIT_X

      public static final Vector4f UNIT_X
      A unit vector along the X axis
    • UNIT_Y

      public static final Vector4f UNIT_Y
      A unit vector along the Y axis
    • UNIT_Z

      public static final Vector4f UNIT_Z
      A unit vector along the Z axis
    • UNIT_W

      public static final Vector4f UNIT_W
      A unit vector along the W axis
    • x

      public float x
      The X value of this vector
    • y

      public float y
      The Y value of this vector
    • z

      public float z
      The Z value of this vector
    • w

      public float w
      The W value of this vector
  • Constructor Details

    • Vector4f

      public Vector4f()
      Creates a new Vector4f with default values 0, 0, 0, 0.
    • Vector4f

      public Vector4f(float x, float y, float z, float w)
      Creates a new Vector4f with the provided values.
      Parameters:
      x - the x value of the vector.
      y - the y value of the vector.
      z - the z value of the vector.
      w - the w value of the vector.
    • Vector4f

      public Vector4f(Vector4f copy)
      Creates a new Vector4f and copies the X, Y, Z and W values from the provided vector.
      Parameters:
      copy - the Vector4f to copy.
  • Method Details

    • copy

      public Vector4f copy()
      Creates a copy of this Vector.
      Returns:
      a new instance with the same values of this Vector.
    • set

      public Vector4f set(Vector4f vector)
      Sets the x, y, z and w values of this vector to the values of the provided vector.
      Parameters:
      vector - the Vector4f to copy.
      Returns:
      this vector.
    • set

      public Vector4f set(float x, float y, float z, float w)
      Sets the x, y, z and w values of this vector to the provided values.
      Parameters:
      x - the x value.
      y - the y value.
      z - the z value.
      w - the w value.
      Returns:
      this vector.
    • setX

      public Vector4f setX(float x)
      Sets the x value of this vector.
      Parameters:
      x - the new x value.
      Returns:
      this vector.
    • setY

      public Vector4f setY(float y)
      Sets the y value of this vector.
      Parameters:
      y - the new y value.
      Returns:
      this vector.
    • setZ

      public Vector4f setZ(float z)
      Sets the z value of this vector.
      Parameters:
      z - the new z value.
      Returns:
      this vector.
    • setW

      public Vector4f setW(float w)
      Sets the w value of this vector.
      Parameters:
      w - the new w value.
      Returns:
      this vector.
    • getX

      public float getX()
      Returns the x value of this vector.
      Returns:
      the current x value.
    • getY

      public float getY()
      Returns the y value of this vector.
      Returns:
      the current y value.
    • getZ

      public float getZ()
      Returns the z value of this vector.
      Returns:
      the current z value.
    • getW

      public float getW()
      Returns the w value of this vector.
      Returns:
      the current w value.
    • dot

      public float dot(Vector4f other)
      Gets the dot product of this vector with the provided vector.
      Parameters:
      other - the vector to calculate the dot product with.
      Returns:
      the resulting dot product.
    • dot

      public float dot(float x, float y, float z, float w)
      Gets the dot product of this vector with the provided coordinates.
      Parameters:
      x - the x coordinate.
      y - the y coordinate.
      z - the z coordinate.
      w - the w coordinate.
      Returns:
      the resulting dot product.
    • length

      public float length()
      Gets the length of this vector.
      Returns:
      the length of this vector.
      See Also:
    • lengthSquared

      public float lengthSquared()
      Gets the squared length of this vector. Use this function to avoid calculating the squareroot.
      Returns:
      the squared length of this vector.
      See Also:
    • distance

      public float distance(Vector4f other)
      Gets the distance between this vector and another vector.
      Parameters:
      other - the other vector.
      Returns:
      the distance between this vector and another vector.
      See Also:
    • distance

      public float distance(float x, float y, float z, float w)
      Gets the distance between this vector and the provided coordinates.
      Parameters:
      x - the other x coordinate.
      y - the other y coordinate.
      z - the other z coordinate.
      w - the other w coordinate.
      Returns:
      the distance between this vector and the provided coordinates.
      See Also:
    • distanceSquared

      public float distanceSquared(Vector4f other)
      Gets the squared distance between this vector and another Vector4f. Use this function to avoid calculating the squareroot.
      Parameters:
      other - the other Vector4f.
      Returns:
      the squared distance between this vector and the provided Vector4f.
    • distanceSquared

      public float distanceSquared(float x, float y, float z, float w)
      Gets the squared distance between this vector and the provided coordinates. Use this function to avoid calculating the squareroot.
      Parameters:
      x - the other x coordinate.
      y - the other y coordinate.
      z - the other z coordinate.
      w - the other w coordinate.
      Returns:
      the squared distance between this vector and the provided coordinates.
    • add

      public Vector4f add(Vector4f other)
      Creates a new vector with the same values of this vector and adds the values of the provided vector. Same as new Vector4f(this).addLocal(other);
      Parameters:
      other - the vector to add.
      Returns:
      the newly created vector.
    • add

      public Vector4f add(float addX, float addY, float addZ, float addW)
      Creates a new vector with the same values of this vector and adds the provided values. Same as new Vector4f(this).addLocal(x, y, z, w);
      Parameters:
      addX - the x value to add.
      addY - the y value to add.
      addZ - the z value to add.
      addW - the w value to add.
      Returns:
      the newly created vector.
    • addLocal

      public Vector4f addLocal(Vector4f other)
      Adds the values of the provided vector to the values of this vector.
      Parameters:
      other - the vector to add.
      Returns:
      this vector.
    • addLocal

      public Vector4f addLocal(float addX, float addY, float addZ, float addW)
      Adds the provided values to the values of this vector.
      Parameters:
      addX - the x value to add.
      addY - the y value to add.
      addZ - the z value to add.
      addW - the w value to add.
      Returns:
      this vector.
    • subtract

      public Vector4f subtract(Vector4f other)
      Creates a new vector with the same values of this vector and subtracts the values of the provided vector. Same as new Vector4f(this).subtractLocal(other);
      Parameters:
      other - the vector to subtract.
      Returns:
      the newly created vector.
    • subtract

      public Vector4f subtract(float subtractX, float subtractY, float subtractZ, float subtractW)
      Creates a new vector with the same values of this vector and subtracts the provided values. Same as new Vector4f(this).subtractLocal(x, y, z, w);
      Parameters:
      subtractX - the x value to subtract.
      subtractY - the y value to subtract.
      subtractZ - the z value to subtract.
      subtractW - the w value to subtract.
      Returns:
      the newly created vector.
    • subtractLocal

      public Vector4f subtractLocal(Vector4f other)
      Subtracts the values of the provided vector from the values of this vector.
      Parameters:
      other - the vector to subtract.
      Returns:
      this vector.
    • subtractLocal

      public Vector4f subtractLocal(float subtractX, float subtractY, float subtractZ, float subtractW)
      Subtracts the provided values from the values of this vector.
      Parameters:
      subtractX - the x value to subtract.
      subtractY - the y value to subtract.
      subtractZ - the z value to subtract.
      subtractW - the w value to subtract.
      Returns:
      this vector.
    • mult

      public Vector4f mult(float scalar)
      Creates a new vector with the same values of this vector and multiplies them with the provided scalar.
      Parameters:
      scalar - the value to multiply the vector by.
      Returns:
      the newly created vector.
    • mult

      public Vector4f mult(Vector4f other)
      Creates a new vector with the same values of this vector and multiplies the values of the provided vector. Same as new Vector4f(this).multLocal(other);
      Parameters:
      other - the vector to multiply.
      Returns:
      the newly created vector.
    • mult

      public Vector4f mult(float multX, float multY, float multZ, float multW)
      Creates a new vector with the same values of this vector and multiplies the provided values. Same as new Vector4f(this).multLocal(x, y, z, w);
      Parameters:
      multX - the x value to multiply.
      multY - the y value to multiply.
      multZ - the z value to multiply.
      multW - the w value to multiply.
      Returns:
      the newly created vector.
    • multLocal

      public Vector4f multLocal(float scalar)
      Multiplies the values of this vector with the provided scalar.
      Parameters:
      scalar - the value to multiply this vector by.
      Returns:
      this vector.
    • multLocal

      public Vector4f multLocal(Vector4f other)
      Multiplies the values of this vector with the values of the provided vector.
      Parameters:
      other - the vector to multiply.
      Returns:
      this vector.
    • multLocal

      public Vector4f multLocal(float multX, float multY, float multZ, float multW)
      Multiplies the values of this vector with the provided values.
      Parameters:
      multX - the x value to multiply the x coordinate of this vector by.
      multY - the y value to multiply the y coordinate of this vector by.
      multZ - the z value to multiply the z coordinate of this vector by.
      multW - the w value to multiply the w coordinate of this vector by.
      Returns:
      this vector.
    • divide

      public Vector4f divide(Vector4f other)
      Creates a new vector with the same values of this vector and divides the values of the provided vector. Same as new Vector4f(this).divideLocal(other);
      Parameters:
      other - the vector to divide.
      Returns:
      the newly created vector.
    • divideLocal

      public Vector4f divideLocal(float scalar)
    • divideLocal

      public Vector4f divideLocal(Vector4f other)
    • negate

      public Vector4f negate()
      Creates a new vector which contains negated values of this vector.
      Returns:
      the newly created vector.
    • negateLocal

      public Vector4f negateLocal()
      Negates all values of this vector.
      Returns:
      this vector.
    • normalizeLocal

      public Vector4f normalizeLocal()
      Normalizes this vector (i.e turn it into a unit vector).
      Returns:
      this vector (normalized).
    • angleBetween

      public float angleBetween(Vector4f other)
      Gets the angle between this vector and another vector.
      Please note: Both vectors need to be unit vectors (normalized).
      Parameters:
      other - the other vector (unit vector).
      Returns:
      the angle in degrees.
    • zero

      public Vector4f zero()
      Sets all values to 0 (same set set(0, 0, 0, 0);).
      Returns:
      this vector.
    • isUnitVector

      public boolean isUnitVector()
      Checks if this vector is a unit vector.
      Returns:
      true if this is a unit vector, false if not.
    • interpolateLocal

      public Vector4f interpolateLocal(Vector4f finalVector, float mu)
      Interpolates this vector to the provided final vector, e.g if this vector is (0, 5, 10, 0), and the final vector is (-10, 0, 10, 0), the result (by using a mu-value of 0.5f) would be (-5, 2.5f, 10, 0)
      Parameters:
      finalVector - the final vector to interpolate towards.
      mu - the mu value between 0.0 and 1.0 (i.e the percentage change from this vector to towards the final vector).
      Returns:
      this vector containing the interpolated values.
    • equals

      public boolean equals(Object o)
      Gets whether or not this vector is equal to another object. This function returns true, if the other object is a Vector4f and if it has exactly the same x, y, z and w values.
      Overrides:
      equals in class Object
      Parameters:
      o - the object to compare to equality.
      Returns:
      true if the other object is a Vector4f and has the same values as this vector, false if not.
    • equals

      public boolean equals(float x, float y, float z, float w)
    • hashCode

      public int hashCode()
      Gets a unique* hash code for this vector, based on its values. If two vectors have the same x, y, z and w values, they will return the same hash code.

      * Please keep in mind that the uniqueness is not fully reliable. There is always a small chance that collisions occur (i.e two completely different vectors return the same hash code). But usually the reliability is sufficient.
      Overrides:
      hashCode in class Object
      Returns:
      the hash code for this vector.
    • toString

      public String toString()
      Gets a String representation of this vector, for example (1.0, 4.2, 0.0, -10.0)
      Overrides:
      toString in class Object
      Returns:
      a string representing the values of this vector.