Uses of Package
net.risingworld.api.assets
Package
Description
-
-
ClassDescriptionAbstract base class representing a reference to an asset.The asset source, i.e where it is loaded fromThe asset typeAn AssetBundle which was created in Unity.Represents a material, which descibes the visual appearance of a game object.Represents a Mesh which can be populated programmatically.Represents a 3D model file.You can use this object to get more control over the import settings for models.Represents a prefab.Represents a custom audio file (this could either be a sound effect or a music track).Represents a UI Style Sheet (USS).Represents a texture / image asset.
-
ClassDescriptionRepresents a Mesh which can be populated programmatically.Represents a 3D model file.
-
-
ClassDescriptionRepresents a custom audio file (this could either be a sound effect or a music track).Represents a texture / image asset.
-
ClassDescriptionRepresents a UI Style Sheet (USS).Represents a texture / image asset.
-
-
ClassDescriptionRepresents a material, which descibes the visual appearance of a game object.Represents a Mesh which can be populated programmatically.Represents a 3D model file.Represents a prefab.Represents a texture / image asset.