Uses of Class
net.risingworld.api.collider.Collider
Packages that use Collider
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Uses of Collider in net.risingworld.api.collider
Subclasses of Collider in net.risingworld.api.colliderModifier and TypeClassDescriptionclassRepresents a box collider, which has an (optional) offset and a sizeclassRepresents a hull collider, i.e a rough representation of a mesh colliderclassRepresents a mesh-accurate collision shapeclassRepresents a sphere collider, which has an (optional) offset and a radius -
Uses of Collider in net.risingworld.api.worldelements
Methods in net.risingworld.api.worldelements that return ColliderModifier and TypeMethodDescriptionGameObject.getCollider()Gets the collider that was assigned viaGameObject.setCollider(net.risingworld.api.collider.Collider).Methods in net.risingworld.api.worldelements with parameters of type ColliderModifier and TypeMethodDescriptionvoidGameObject.setCollider(Collider collider) Assigns a collider to this game object.final voidPostProcessingVolume.setCollider(Collider collider) Assigns a collider to this volume.Constructors in net.risingworld.api.worldelements with parameters of type ColliderModifierConstructorDescriptionPostProcessingVolume(float weight, float blendDistance, Collider collider) Creates a local post processing volume, i.e only affecting the area inside this volume.