Uses of Class
net.risingworld.api.collider.Collider
-
Uses of Collider in net.risingworld.api.collider
Modifier and TypeClassDescriptionclass
Represents a box collider, which has an (optional) offset and a sizeclass
Represents a hull collider, i.e a rough representation of a mesh colliderclass
Represents a mesh-accurate collision shapeclass
Represents a sphere collider, which has an (optional) offset and a radius -
Uses of Collider in net.risingworld.api.worldelements
Modifier and TypeMethodDescriptionGameObject.getCollider()
Gets the collider that was assigned viaGameObject.setCollider(net.risingworld.api.collider.Collider)
.Modifier and TypeMethodDescriptionvoid
GameObject.setCollider
(Collider collider) Assigns a collider to this game object.final void
PostProcessingVolume.setCollider
(Collider collider) Assigns a collider to this volume.ModifierConstructorDescriptionPostProcessingVolume
(float weight, float blendDistance, Collider collider) Creates a local post processing volume, i.e only affecting the area inside this volume.