Klasse DarkTones
java.lang.Object
net.risingworld.api.objects.visuals.DarkTones
Post-processing effect: Dark tone adjustment, i.e adjustment of dark areas / shadows on the screen.
Used in conjunction with a
PostProcessing
object.
- Siehe auch:
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Konstruktorübersicht
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Methodenübersicht
Modifizierer und TypMethodeBeschreibungboolean
Determines if the effect is set.void
reset()
Resets the effect, so it is no longer active (and no longer overrides any game effects).void
set
(float intensity) Sets the tonal range of shadows (dark areas) on the screen.void
set
(float r, float g, float b, float intensity) Sets the tonal range of shadows (dark areas) on the screen.
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Konstruktordetails
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DarkTones
public DarkTones()
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Methodendetails
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set
public void set(float intensity) Sets the tonal range of shadows (dark areas) on the screen. To reset the value to the game default value, callreset()
- Parameter:
intensity
- shadow intensity, between -1 and +1. Default value is 0.
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set
public void set(float r, float g, float b, float intensity) Sets the tonal range of shadows (dark areas) on the screen. To reset the value to the game default value, callreset()
- Parameter:
r
- optional red color that is applied to the shadows. Default is 1.g
- optional green color that is applied to the shadows. Default is 1.b
- optional blue color that is applied to the shadows. Default is 1.intensity
- shadow intensity, between -1 and +1. Default value is 0.
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reset
public void reset()Resets the effect, so it is no longer active (and no longer overrides any game effects). -
isOverridden
public boolean isOverridden()Determines if the effect is set.- Gibt zurück:
- true if this effect was set, false if not (or if it was reset).
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