Klasse Midtones
java.lang.Object
net.risingworld.api.objects.visuals.Midtones
Post-processing effect: Midtone adjustment, i.e adjustment of medium shades on the screen.
Used in conjunction with a
PostProcessing
object.
- Siehe auch:
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Konstruktorübersicht
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Methodenübersicht
Modifizierer und TypMethodeBeschreibungboolean
Determines if the effect is set.void
reset()
Resets the effect, so it is no longer active (and no longer overrides any game effects).void
set
(float intensity) Sets the tonal range of midtones on the screen.void
set
(float r, float g, float b, float intensity) Sets the tonal range of midtones on the screen.
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Konstruktordetails
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Midtones
public Midtones()
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Methodendetails
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set
public void set(float intensity) Sets the tonal range of midtones on the screen. To reset the value to the game default value, callreset()
- Parameter:
intensity
- midtone intensity, between -1 and +1. Default value is 0.
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set
public void set(float r, float g, float b, float intensity) Sets the tonal range of midtones on the screen. To reset the value to the game default value, callreset()
- Parameter:
r
- optional red color that is applied to the midtones. Default is 1.g
- optional green color that is applied to the midtones. Default is 1.b
- optional blue color that is applied to the midtones. Default is 1.intensity
- midtone intensity, between -1 and +1. Default value is 0.
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reset
public void reset()Resets the effect, so it is no longer active (and no longer overrides any game effects). -
isOverridden
public boolean isOverridden()Determines if the effect is set.- Gibt zurück:
- true if this effect was set, false if not (or if it was reset).
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