Class Highlights

java.lang.Object
net.risingworld.api.objects.visuals.Highlights

public final class Highlights extends Object
Post-processing effect: Highlight adjustment, i.e adjustment of bright areas on the screen. Used in conjunction with a PostProcessing object.

Image
See Also:
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    boolean
    Determines if the effect is set.
    void
    Resets the effect, so it is no longer active (and no longer overrides any game effects).
    void
    set(float intensity)
    Sets the tonal range of highlights (bright areas) on the screen.
    void
    set(float r, float g, float b, float intensity)
    Sets the tonal range of highlights (bright areas) on the screen.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Highlights

      public Highlights()
  • Method Details

    • set

      public void set(float intensity)
      Sets the tonal range of highlights (bright areas) on the screen. To reset the value to the game default value, call reset()
      Parameters:
      intensity - highlight intensity, between -1 and +1. Default value is 0.
    • set

      public void set(float r, float g, float b, float intensity)
      Sets the tonal range of highlights (bright areas) on the screen. To reset the value to the game default value, call reset()
      Parameters:
      r - optional red color that is applied to the midtones. Default is 1.
      g - optional green color that is applied to the midtones. Default is 1.
      b - optional blue color that is applied to the midtones. Default is 1.
      intensity - highlight intensity, between -1 and +1. Default value is 0.
    • reset

      public void reset()
      Resets the effect, so it is no longer active (and no longer overrides any game effects).
    • isOverridden

      public boolean isOverridden()
      Determines if the effect is set.
      Returns:
      true if this effect was set, false if not (or if it was reset).