Klasse Highlights
java.lang.Object
net.risingworld.api.objects.visuals.Highlights
Post-processing effect: Highlight adjustment, i.e adjustment of bright areas on the screen.
Used in conjunction with a
PostProcessing
object.
- Siehe auch:
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Konstruktorübersicht
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Methodenübersicht
Modifizierer und TypMethodeBeschreibungboolean
Determines if the effect is set.void
reset()
Resets the effect, so it is no longer active (and no longer overrides any game effects).void
set
(float intensity) Sets the tonal range of highlights (bright areas) on the screen.void
set
(float r, float g, float b, float intensity) Sets the tonal range of highlights (bright areas) on the screen.
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Konstruktordetails
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Highlights
public Highlights()
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Methodendetails
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set
public void set(float intensity) Sets the tonal range of highlights (bright areas) on the screen. To reset the value to the game default value, callreset()
- Parameter:
intensity
- highlight intensity, between -1 and +1. Default value is 0.
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set
public void set(float r, float g, float b, float intensity) Sets the tonal range of highlights (bright areas) on the screen. To reset the value to the game default value, callreset()
- Parameter:
r
- optional red color that is applied to the midtones. Default is 1.g
- optional green color that is applied to the midtones. Default is 1.b
- optional blue color that is applied to the midtones. Default is 1.intensity
- highlight intensity, between -1 and +1. Default value is 0.
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reset
public void reset()Resets the effect, so it is no longer active (and no longer overrides any game effects). -
isOverridden
public boolean isOverridden()Determines if the effect is set.- Gibt zurück:
- true if this effect was set, false if not (or if it was reset).
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