Gets the coordinates of the new sector. Note: Sectors only have
two dimensional x and z coordinates (horizontally).
Since the coordinates are stored in a Vector2i, the z
coordinate will be stored in the y value.
Gets the coordinates of the new worldpart. Note: Worldparts only have
two dimensional x and z coordinates (horizontally).
Since the coordinates are stored in a Vector2i, the z
coordinate will be stored in the y value.
Gets the coordinates of the old, previous sector. Note:
Sectors only have two dimensional x and z coordinates (horizontally).
Since the coordinates are stored in a Vector2i, the z
coordinate will be stored in the y value.
Gets the coordinates of the old, previous worldpart. Note:
Worldparts only have two dimensional x and z coordinates (horizontally).
Since the coordinates are stored in a Vector2i, the z
coordinate will be stored in the y value.