Uses of Package
net.risingworld.api.utils

Packages that use net.risingworld.api.utils
  • Class
    Description
    Gets the current platform, or more precisely, the type of the version (e.g whether it's a standalone version or a Steam version etc)
    A quaternion which describes a rotation.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
    A Vector which holds three int values: X, Y and Z
    It can be used to represent a three dimensional value, like an integer position (e.g a block position or a chunk offset).
  • Class
    Description
    Represents a color consisting of a red, green and blue component (linear color space) as well as an alpha component (for transparency/opacity).
    A Vector which holds two float values: X and Y
    It can be used to represent a two dimensional value, like a horizontal position or screen coordinates.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
    A Vector which holds four float values: X, Y, Z and W
    It can be used to represent a four dimensional value.
  • Class
    Description
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
  • Class
    Description
    A quaternion which describes a rotation.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
  • Class
    Description
    A quaternion which describes a rotation.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
  • Class
    Description
    Describes a bounding volume, represented as an axis-aligned bounding box (AABB), i.e the extends of the object along the x, y and z axis as well as the position of the center of the object.
    All game modes.
    Supported keys for player input.
    Mouse buttons.
    A quaternion which describes a rotation.
    Spawn point types.
    A Vector which holds two int values: X and Y
    It can be used to represent a two dimensional value, like a horizontal integer position.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
    A Vector which holds three int values: X, Y and Z
    It can be used to represent a three dimensional value, like an integer position (e.g a block position or a chunk offset).
  • Class
    Description
    Describes a bounding volume, represented as an axis-aligned bounding box (AABB), i.e the extends of the object along the x, y and z axis as well as the position of the center of the object.
    A quaternion which describes a rotation.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
  • Class
    Description
    A quaternion which describes a rotation.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
  • Class
    Description
    Supported keys for player input.
    Operating system enumeration.
    Gets the current platform, or more precisely, the type of the version (e.g whether it's a standalone version or a Steam version etc)
    A quaternion which describes a rotation.
    Represents the result of a raycast.
    Spawn point types.
    A Vector which holds two int values: X and Y
    It can be used to represent a two dimensional value, like a horizontal integer position.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
    A Vector which holds three int values: X, Y and Z
    It can be used to represent a three dimensional value, like an integer position (e.g a block position or a chunk offset).
  • Class
    Description
    Represents a color consisting of a red, green and blue component (linear color space) as well as an alpha component (for transparency/opacity).
    A quaternion which describes a rotation.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
  • Class
    Description
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
  • Class
    Description
    Represents a color consisting of a red, green and blue component (linear color space) as well as an alpha component (for transparency/opacity).
    A Vector which holds two float values: X and Y
    It can be used to represent a two dimensional value, like a horizontal position or screen coordinates.
  • Class
    Description
    Represents a color consisting of a red, green and blue component (linear color space) as well as an alpha component (for transparency/opacity).
  • Class
    Description
    Represents a color consisting of a red, green and blue component (linear color space) as well as an alpha component (for transparency/opacity).
    Crosshairs (visible in the center of the screen).
    All game modes.
    Supported keys for player input.
    Mouse buttons.
    Operating system enumeration.
    Gets the current platform, or more precisely, the type of the version (e.g whether it's a standalone version or a Steam version etc)
    A quaternion which describes a rotation.
    Spawn point types.
    A Vector which holds two float values: X and Y
    It can be used to represent a two dimensional value, like a horizontal position or screen coordinates.
    A Vector which holds two int values: X and Y
    It can be used to represent a two dimensional value, like a horizontal integer position.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
    A Vector which holds three int values: X, Y and Z
    It can be used to represent a three dimensional value, like an integer position (e.g a block position or a chunk offset).
    A Vector which holds four float values: X, Y, Z and W
    It can be used to represent a four dimensional value.
  • Class
    Description
    A quaternion which describes a rotation.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
  • Class
    Description
    Represents a color consisting of a red, green and blue component (linear color space) as well as an alpha component (for transparency/opacity).
    A quaternion which describes a rotation.
    A Vector which holds two float values: X and Y
    It can be used to represent a two dimensional value, like a horizontal position or screen coordinates.
    A Vector which holds three float values: X, Y and Z
    It can be used to represent a three dimensional value, like a position or a direction.
    A Vector which holds four float values: X, Y, Z and W
    It can be used to represent a four dimensional value.