Uses of Class
net.risingworld.api.events.player.PlayerEvent
Packages that use PlayerEvent
Package
Description
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Uses of PlayerEvent in net.risingworld.api.events.player
Subclasses of PlayerEvent in net.risingworld.api.events.playerModifier and TypeClassDescriptionfinal classCalled when a player gets banned.final classCalled when a player changes his block position (for example by moving).final classCalled when a player changes the equipped item.final classCalled when a player changes his local game mode (i.e by using the command "setgamemode" or "gm").final classCalled when a player changes his position (for example by moving).final classCalled when a player changes this state.final classCalled when a player sends a chat message.final classCalled when a player enters a command into chat.final classCalled when a player connects to the server.final classCalled when a player consumes an item, e.g eats an apple.final classCalled when the player crafts an item.final classCalled when a player creates a new area (create mode F9 tools).final classCalled when a player wants to create a new blueprint (i.e when he has already selected an area and wants to finally create the blueprint).final classCalled when a player takes damage (e.g fall damage).final classCalled when a player dies.final classCalled when a player disconnects.final classCalled when a player dismounts an npc / animal (e.g a horse).final classCalled when a player drinks water from a pond.final classCalled when the player drops an item.final classCalled when a player drops an item from a storage (e.g a chest).final classDeprecated, for removal: This API element is subject to removal in a future version.final classDeprecated, for removal: This API element is subject to removal in a future version.Do not use! UsePlayerGameObjectHitEventinstead!final classDeprecated, for removal: This API element is subject to removal in a future version.Do not use! UsePlayerGameObjectHitEventinstead!final classCalled when a player enters a newAreafinal classCalled when a player enters a new chunk.final classCalled when a player enters a new sector (island sector).final classCalled when a player enters a vehicle.final classCalled when a player enters a new world part.final classCalled when a player exits a vehicle.final classCalled when a player hits a game object.final classCalled when a player interacts (i.e presses the interaction key) with a game object.final classCalled when a player hits a world itemfinal classCalled when a player hits / attacks an npc.final classCalled when a player hits / attacks another player.final classTriggered when an "illegal state" error occurs for a player.final classCalled when a player presses or releases a key on his keyboard.final classCalled when a player gets kicked.final classCalled when a player leaves anAreafinal classCalled when the location ticker text (lower left corner of the screen) of the player changes.final classCalled when a player mounts an npc / animal (e.g a horse).final classCalled when a player presses or releases a mouse button.classBase class for all player - npc related events.final classCalled when a player interacts (i.e presses the interaction key) with an npc.final classCalled when a player accesses the inventory of an npc (when he accesses the saddle bags of a mount, for example).final classCalled when a player interacts (i.e presses the interaction key) with a default game object (e.g furniture).final classCalled when the permission group of a player changes.final classCalled when the player picks up a world item.final classCalled when a player interacts (i.e presses the interaction key) with another player.final classCalled when a player sends a private message to another player.final classCalled when the player "processes" an item in his inventory.final classCalled when a player respawns after death.final classCalled when a player changes the text on a sign.final classCalled when a player updates a spawn point.final classCalled when a player spawns after connecting.final classCalled when a player starts fishing.final classCalled when a player starts flying (F2)final classCalled when a player stops fishing.final classCalled when a player stops flying (F2)final classCalled when a player accesses a storage object (e.g a chest).final classCalled when a player takes off on a garment.final classCalled when a player is teleported to another location.final classCalled when the player status updates (e.g hunger, thirst, temperature etc).classBase class for all player - vehicle related events.final classCalled when a player fires a weapon (includes firearms and other ranged weapons like bows, but also spears, grenades etc).final classCalled when a player reloads a weapon.final classCalled when a player puts on a garment.final classCalled when a new music track starts playing for a player. -
Uses of PlayerEvent in net.risingworld.api.events.player.inventory
Subclasses of PlayerEvent in net.risingworld.api.events.player.inventoryModifier and TypeClassDescriptionfinal classCalled when an item is added to the players inventory.final classCalled when an item in inventory gets modified.final classCalled when an item in the players inventory is moved to another slot in the inventory.final classCalled when an item is moved from the player inventory to a storage (e.g a chest).final classCalled when an item in a storage is moved to another slot in the storage.final classCalled when an item is moved from a storage (e.g a chest) to the player inventory. -
Uses of PlayerEvent in net.risingworld.api.events.player.ui
Subclasses of PlayerEvent in net.risingworld.api.events.player.uiModifier and TypeClassDescriptionfinal classCalled when a player changes his ingame screen resolution.final classCalled when a player opens or closes the inventory.final classCalled when an item in inventory is dragged & dropped on aUIElement.final classCalled when a player enters a text into aUITextField, or more precisely, once he either presses enter or once the textfield loses the focus (i.e the player clicks somewhere else)final classCalled when a player changes aUITextField, i.e when he enters or removes any characters to/from the text field. -
Uses of PlayerEvent in net.risingworld.api.events.player.world
Subclasses of PlayerEvent in net.risingworld.api.events.player.worldModifier and TypeClassDescriptionfinal classCalled when a player paints a construction element.final classCalled when a player paints an object (i.e changes the color of an object element, e.g furniture, doors etc).final classCalled when the info ID of an object changes.final classCalled when the player changes the status of an object.classBase class for any kind of interactions (destroy, pickup, use etc) with construction elements (planks, beams, windows, posters etc).final classCalled when a player uses the creative placement tools (F6) to place vegetations.final classCalled when a player uses the creative removal tools (F7) to remove a construction element.final classCalled when a player uses the creative removal tools (F7) to remove an object (e.g furniture).final classCalled when a player uses the creative removal tools (F7) to remove a plant.final classCalled when a player uses the creative terrain edit tools (F5) to edit the terrain (e.g remove, place, smooth etc).final classCalled when a player destroys a construction element.final classCalled when a player destroys an object (furniture, doors, lamps etc).final classCalled when a player digs a hole, i.e destroys terrain.final classCalled when a player destroys a plant (e.g cuts a tree).final classCalled when a player edits a construction element (e.g changes texture, rotation, position etc).final classCalled when a player hits a construction element (e.g planks, beams, posters etc).final classCalled when a player hits an object (e.g furniture, doors, lamps etc).final classCalled when a player hits terrain with a tool (e.g pickaxe).final classCalled when a player hits a plant (e.g a tree, bush, flowers etc).final classCalled when a player hits water with a tool (e.g pickaxe).classBase class for any kind of interactions (destroy, pickup, use etc) with objects (like furniture, doors, lamps etc).final classCalled when a player wants to place a blueprint, i.e a blueprint which was already created previously.final classCalled when a player places a construction element.final classCalled when a player replants grass.final classCalled when a player places an objects (furniture, doors, lamps, chests etc).final classCalled when a player places terrain (i.e dirt, stone, gravel etc) in the world.classCalled when the player places a plant (saplings, seedlings etc).final classCalled when a player places water in the world.final classCalled when a player removes a construction element without destroying it, i.e.final classCalled when a player removes/cuts grass.final classCalled when a player removes an object (furniture, doors, lamps etc) without destroying it (usually this is called when a player deconstructs an object, i.e.final classCalled when a player removes a plant without destroying it.final classCalled when a player removes water.classBase class for any kind of interactions (destroy, pickup, plant etc) with vegetations.classBase class for all player world/terrain events.
PlayerGameObjectHitEventinstead!