Uses of Class
net.risingworld.api.events.Event
Package
Description
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Uses of Event in net.risingworld.api
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Uses of Event in net.risingworld.api.events.general
Modifier and TypeClassDescriptionfinal class
Called when a player is added to the admin list.final class
Triggered when an input command was received by the server process, or more precisely, an input command which was received from theSystem.in
input stream.final class
Called every tick after the UpdateEvent has been called.final class
Triggered when the game or server is fully initialized.final class
Called when a player is removed from the admin list.final class
Called when the game/server shuts down.final class
Called when the night will be skipped (this happens when all players are sleeping in a bed during night time).final class
Called every tick. -
Uses of Event in net.risingworld.api.events.npc
Modifier and TypeClassDescriptionfinal class
Called when a garment was added to an npc.final class
Called when a saddle bag is attached to the saddle of an npc/mount.
Please note: TheNpcAddClothesEvent
is also called when a saddle bag is addedfinal class
Called when a saddle is added to an npc/mount.
Please note: TheNpcAddClothesEvent
is also called when a saddle is addedfinal class
Called when an npc takes any kind of damage (e.g fall damage).final class
Called when an npc dies.final class
Called when an npc attacks another npc.final class
Called when a garment was removed from an npc.final class
Called when a saddle bag is removed from an npc/mount.
Please note: TheNpcRemoveClothesEvent
is also called when a saddle bag is removedfinal class
Called when a saddle is removed from an npc/mount.
Please note: TheNpcRemoveClothesEvent
is also called when a saddle is removedfinal class
Called when an npc is about to spawn.final class
Called when an npc transforms, i.e when the npc id changes. -
Uses of Event in net.risingworld.api.events.player
Modifier and TypeClassDescriptionfinal class
Called when a player gets banned.final class
Called when a player changes his block position (for example by moving).final class
Called when a player changes the equipped item.final class
Called when a player changes his local game mode (i.e by using the command "setgamemode" or "gm").final class
Called when a player changes his position (for example by moving).final class
Called when a player changes this state.final class
Called when a player sends a chat message.final class
Called when a player enters a command into chat.final class
Called when a player connects to the server.final class
Called when a player consumes an item, e.g eats an apple.final class
Called when the player crafts an item.final class
Called when a player creates a new area (create mode F9 tools).final class
Called when a player wants to create a new blueprint (i.e when he has already selected an area and wants to finally create the blueprint).final class
Called when a player takes damage (e.g fall damage).final class
Called when a player dies.final class
Called when a player disconnects.final class
Called when a player dismounts an npc / animal (e.g a horse).final class
Called when a player drinks water from a pond.final class
Called when the player drops an item.final class
Called when a player drops an item from a storage (e.g a chest).final class
Deprecated, for removal: This API element is subject to removal in a future version.final class
Deprecated, for removal: This API element is subject to removal in a future version.Do not use! UsePlayerGameObjectHitEvent
instead!final class
Deprecated, for removal: This API element is subject to removal in a future version.Do not use! UsePlayerGameObjectHitEvent
instead!final class
Called when a player enters a newArea
final class
Called when a player enters a new chunk.final class
Called when a player enters a new sector (island sector).final class
Called when a player enters a vehicle.final class
Called when a player enters a new world part.class
Base class for all player events.final class
Called when a player exits a vehicle.final class
Called when a player hits a game object.final class
Called when a player interacts (i.e presses the interaction key) with a game object.final class
Called when a player hits a world itemfinal class
Called when a player hits / attacks an npc.final class
Called when a player hits / attacks another player.final class
Triggered when an "illegal state" error occurs for a player.final class
Called when a player presses or releases a key on his keyboard.final class
Called when a player gets kicked.final class
Called when a player leaves anArea
final class
Called when the location ticker text (lower left corner of the screen) of the player changes.final class
Called when a player mounts an npc / animal (e.g a horse).final class
Called when a player presses or releases a mouse button.class
Base class for all player - npc related events.final class
Called when a player interacts (i.e presses the interaction key) with an npc.final class
Called when a player accesses the inventory of an npc (when he accesses the saddle bags of a mount, for example).final class
Called when a player interacts (i.e presses the interaction key) with a default game object (e.g furniture).final class
Called when the permission group of a player changes.final class
Called when the player picks up a world item.final class
Called when a player interacts (i.e presses the interaction key) with another player.final class
Called when a player sends a private message to another player.final class
Called when the player "processes" an item in his inventory.final class
Called when a player respawns after death.final class
Called when a player changes the text on a sign.final class
Called when a player updates a spawn point.final class
Called when a player spawns after connecting.final class
Called when a player starts fishing.final class
Called when a player starts flying (F2)final class
Called when a player stops fishing.final class
Called when a player stops flying (F2)final class
Called when a player accesses a storage object (e.g a chest).final class
Called when a player takes off on a garment.final class
Called when a player is teleported to another location.final class
Called when the player status updates (e.g hunger, thirst, temperature etc).class
Base class for all player - vehicle related events.final class
Called when a player fires a weapon (includes firearms and other ranged weapons like bows, but also spears, grenades etc).final class
Called when a player reloads a weapon.final class
Called when a player puts on a garment.final class
Called when a new music track starts playing for a player. -
Uses of Event in net.risingworld.api.events.player.inventory
Modifier and TypeClassDescriptionfinal class
Called when an item is added to the players inventory.final class
Called when an item in inventory gets modified.final class
Called when an item in the players inventory is moved to another slot in the inventory.final class
Called when an item is moved from the player inventory to a storage (e.g a chest).final class
Called when an item in a storage is moved to another slot in the storage.final class
Called when an item is moved from a storage (e.g a chest) to the player inventory. -
Uses of Event in net.risingworld.api.events.player.ui
Modifier and TypeClassDescriptionfinal class
Called when a player changes his ingame screen resolution.final class
Called when a player opens or closes the inventory.final class
Called when an item in inventory is dragged & dropped on aUIElement
.final class
Called when a player enters a text into aUITextField
, or more precisely, once he either presses enter or once the textfield loses the focus (i.e the player clicks somewhere else)final class
Called when a player changes aUITextField
, i.e when he enters or removes any characters to/from the text field. -
Uses of Event in net.risingworld.api.events.player.world
Modifier and TypeClassDescriptionfinal class
Called when a player paints a construction element.final class
Called when a player paints an object (i.e changes the color of an object element, e.g furniture, doors etc).final class
Called when the info ID of an object changes.final class
Called when the player changes the status of an object.class
Base class for any kind of interactions (destroy, pickup, use etc) with construction elements (planks, beams, windows, posters etc).final class
Called when a player uses the creative placement tools (F6) to place vegetations.final class
Called when a player uses the creative removal tools (F7) to remove a construction element.final class
Called when a player uses the creative removal tools (F7) to remove an object (e.g furniture).final class
Called when a player uses the creative removal tools (F7) to remove a plant.final class
Called when a player uses the creative terrain edit tools (F5) to edit the terrain (e.g remove, place, smooth etc).final class
Called when a player destroys a construction element.final class
Called when a player destroys an object (furniture, doors, lamps etc).final class
Called when a player digs a hole, i.e destroys terrain.final class
Called when a player destroys a plant (e.g cuts a tree).final class
Called when a player edits a construction element (e.g changes texture, rotation, position etc).final class
Called when a player hits a construction element (e.g planks, beams, posters etc).final class
Called when a player hits an object (e.g furniture, doors, lamps etc).final class
Called when a player hits terrain with a tool (e.g pickaxe).final class
Called when a player hits a plant (e.g a tree, bush, flowers etc).final class
Called when a player hits water with a tool (e.g pickaxe).class
Base class for any kind of interactions (destroy, pickup, use etc) with objects (like furniture, doors, lamps etc).final class
Called when a player wants to place a blueprint, i.e a blueprint which was already created previously.final class
Called when a player places a construction element.final class
Called when a player replants grass.final class
Called when a player places an objects (furniture, doors, lamps, chests etc).final class
Called when a player places terrain (i.e dirt, stone, gravel etc) in the world.class
Called when the player places a plant (saplings, seedlings etc).final class
Called when a player places water in the world.final class
Called when a player removes a construction element without destroying it, i.e.final class
Called when a player removes/cuts grass.final class
Called when a player removes an object (furniture, doors, lamps etc) without destroying it (usually this is called when a player deconstructs an object, i.e.final class
Called when a player removes a plant without destroying it.final class
Called when a player removes water.class
Base class for any kind of interactions (destroy, pickup, plant etc) with vegetations.class
Base class for all player world/terrain events. -
Uses of Event in net.risingworld.api.events.world
Modifier and TypeClassDescriptionfinal class
Called when an explosion is triggered (e.g caused by tnt).final class
Called when a world item transforms, i.e when the item id changes.class
Abstract class representing all meta object events.final class
Called when the status of a meta object changes, e.g if a furnace is turned on/off, runs out of fuel etc.final class
Called when a plant grows (i.e transition to next growth stage).
Note: Most growable plants have multiple "growth stages", so a sapling usually never turns into a fully grown plant directly.final class
Called when a projectile was fired.final class
Called when a projectile hits a target.final class
Called when the season changes, i.e when it switches to spring, summer, autumn or winter.final class
Called when the weather changes.
PlayerGameObjectHitEvent
instead!